Learning by Playing. Game-based Education System Design and Development 4th International Conference on E-Learning and Games, Edutainment 2009, Banff, Canada, August 9-11, 2009. Proceedings /

With the widespread interest in digital entertainment and the advances in the technologies of computer graphics, multimedia and virtual reality technologies, the new area of “Edutainment” has been accepted as a union of education and computer entertainment. Edutainment is recognized as an effective...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Chang, Maiga (Επιμελητής έκδοσης), Kuo, Rita (Επιμελητής έκδοσης), Kinshuk (Επιμελητής έκδοσης), Chen, Gwo-Dong (Επιμελητής έκδοσης), Hirose, Michitaka (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2009.
Σειρά:Lecture Notes in Computer Science, 5670
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Interactions in Games
  • Simulation and Animation
  • Digital Museum and Digital Heritage
  • Game Design and Development
  • Social and Cultural Issues
  • Storytelling and Narrative in Education
  • Game-Based Learning/Training
  • VR-Based Education/Training
  • Vision and Imaging Technology in Games
  • Educational Robot and Toy
  • Augmented Reality in Education/Training
  • Enriching Users’ Edutainment through Embodied Video Interactive Games
  • Researches on Educational Robots of Taiwan e-Learning and Digital Archives Program
  • Researches on Innovative Design of Learning Software and Content.