The Algorithms and Principles of Non-photorealistic Graphics Artistic Rendering and Cartoon Animation /

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Geng, Weidong (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010.
Σειρά:Advanced Topics in Science and Technology in China,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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100 1 |a Geng, Weidong.  |e author. 
245 1 4 |a The Algorithms and Principles of Non-photorealistic Graphics  |h [electronic resource] :  |b Artistic Rendering and Cartoon Animation /  |c by Weidong Geng. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2010. 
300 |a 360p. 310 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Advanced Topics in Science and Technology in China,  |x 1995-6819 
505 0 |a Simulating Artistic Media for Digitized Creation of Artworks -- Computer-aided Design of Art Patterns -- Artistic Painting by Reference Images -- Artistic Rendering for 3D Object -- Expressive Rendering -- Computer-assisted Cartoon Animation by Traditional Production Pipeline -- Novel Approaches to Computer-assisted Cartoon Animation -- Perspectives of Non-photorealistic Computer Graphics. 
520 |a "The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China. 
650 0 |a Computer science. 
650 0 |a Computer graphics. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Graphics. 
710 2 |a SpringerLink (Online service) 
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776 0 8 |i Printed edition:  |z 9783642048906 
830 0 |a Advanced Topics in Science and Technology in China,  |x 1995-6819 
856 4 0 |u http://dx.doi.org/10.1007/978-3-642-04891-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)