Interactive Storytelling Second Joint International Conference on Interactive Digital Storytelling, ICIDS 2009, Guimarães, Portugal, December 9-11, 2009. Proceedings /
The rich programme of ICIDS 2009, comprising invited talks, technical pres- tations and posters, demonstrations, and co-located post-conference workshops clearly underscores the event’s status as premier international meeting in the domain. It thereby con?rms the decision taken by the Constituting C...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2009.
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Σειρά: | Lecture Notes in Computer Science,
5915 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Invited Perspectives on Interactive Digital Storytelling
- Supporting Storytelling in a Programming Environment for Middle School Children
- Purple Rose of Cairo in Reverse
- The World Is My Oyster – Mobility as a Challenge for Interactive Storytelling
- The IRIS Network of Excellence: Future Directions in Interactive Storytelling
- Evaluation, Experiencing, and Case Studies
- Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
- Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension
- The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience
- Turbulence – A User Study of a Hypernarrative Interactive Movie
- Authoring Tools and the Creation Process
- Authoring Issues beyond Tools
- Iterative Authoring Using Story Generation Feedback: Debugging or Co-creation?
- Interactive Storytelling System Using Recycle-Based Story Knowledge
- Emohawk: Searching for a “Good” Emergent Narrative
- Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting
- Games and Story
- Designing Storytelling Games That Encourage Narrative Play
- Table-Top Gaming Narratology for Digital Interactive Storytelling
- From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames
- The Good, the Bad and the Ugly: Short Stories in Short Game Play
- Introducing Multiple Interaction Devices to Interactive Storytelling: Experiences from Practice
- Theoretical Perspectives
- Narrative Development in Improvisational Theatre
- The Narrative-Communication Structure in Interactive Narrative Works
- Traumaculture and Telepathetic Cyber Fiction
- Digital Poetry: A Narrow Relation between Poetics and the Codes of the Computational Logic
- Exaggerated Claims for Interactive Stories
- Tools, Applications and Frameworks
- DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives
- Playing Sub-stories from Complex Movies
- Multiple Coordinated Mobile Narratives as a Catalyst for Face-to-Face Group Conversation
- Narrative Control and Drama Management
- Directorial Control in a Decision-Theoretic Framework for Interactive Narrative
- Controlling Narrative Generation with Planning Trajectories: The Role of Constraints
- Evaluation of a Drama Manager Agent for an Interactive Story-Based Game
- What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users
- Approaching Novel Perspectives and Experiences
- Bridging Media with the Help of Players
- To Be or Not to Be: Towards Stateless Interactive Drama
- Conceiving Interactive Story Events
- Interactive Narration within Audio Augmented Realities
- Posters
- Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story’s Reader and Its Characters
- The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity
- A Computational Model of Emotional Response to Stories
- Adaptivity in Game-Based Learning: A New Perspective on Story
- Digital Video and Interactivity
- Demonstrations
- Say Anything: A Demonstration of Open Domain Interactive Digital Storytelling
- An Interactive Film Demonstration: Crossed Lines
- Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design
- Virtual Heritage Tours: Developing Interactive Narrative-Based Environments for Historical Sites
- The Third Woman
- Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party
- Workshops
- Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps
- Creating the Goodies and Baddies of the Story: Specification of an Interoperable and Reusable Avatar Identity
- Hands-on Interactive Storytelling Techniques
- Do We Need a New Narratology for Interactive Digital Storytelling? A Workshop on Theory at ICIDS 2009
- Workshop on Authoring Methods and Conception in Interactive Storytelling.