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Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focu...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Dignum, Frank (Επιμελητής έκδοσης), Bradshaw, Jeff (Επιμελητής έκδοσης), Silverman, Barry (Επιμελητής έκδοσης), Doesburg, Willem van (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2009.
Σειρά:Lecture Notes in Computer Science, 5920
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
  • Distributed Platform for Large-Scale Agent-Based Simulations
  • Two Case Studies for Jazzyk BSM
  • A Teamwork Infrastructure for Computer Games with Real-Time Requirements
  • The MMOG Layer: MMOG Based on MAS
  • Architecture for Affective Social Games
  • Enhancing Embodied Conversational Agents with Social and Emotional Capabilities
  • Intelligent NPCs for Educational Role Play Game
  • Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project
  • NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations
  • On Evaluating Agents for Serious Games
  • A PDDL-Based Planning Architecture to Support Arcade Game Playing
  • Agent-Based Aircraft Control Strategies in a Simulated Environment
  • Adaptive Serious Games Using Agent Organizations
  • Intelligent Agent Modeling as Serious Game.