Agents for Games and Simulations Trends in Techniques, Concepts and Design /
Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focu...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2009.
|
Σειρά: | Lecture Notes in Computer Science,
5920 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Pogamut 3 Can Assist Developers in Building AI (Not Only) for Their Videogame Agents
- Distributed Platform for Large-Scale Agent-Based Simulations
- Two Case Studies for Jazzyk BSM
- A Teamwork Infrastructure for Computer Games with Real-Time Requirements
- The MMOG Layer: MMOG Based on MAS
- Architecture for Affective Social Games
- Enhancing Embodied Conversational Agents with Social and Emotional Capabilities
- Intelligent NPCs for Educational Role Play Game
- Design of a Decision Maker Agent for a Distributed Role Playing Game – Experience of the SimParc Project
- NonKin Village: An Embeddable Training Game Generator for Learning Cultural Terrain and Sustainable Counter-Insurgent Operations
- On Evaluating Agents for Serious Games
- A PDDL-Based Planning Architecture to Support Arcade Game Playing
- Agent-Based Aircraft Control Strategies in a Simulated Environment
- Adaptive Serious Games Using Agent Organizations
- Intelligent Agent Modeling as Serious Game.