Transactions on Edutainment III

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pan, Zhigeng (Επιμελητής έκδοσης), Cheok, Adrian David (Επιμελητής έκδοσης), Müller, Wolfgang (Επιμελητής έκδοσης), Chang, Maiga (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2009.
Σειρά:Lecture Notes in Computer Science, 5940
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study
  • Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study
  • Doing It Right: Combining Edutainment Format Development and Research
  • Edutainment Robotics as Learning Tool
  • SoundTag: RFID Based Wearable Computer Play Tool for Children
  • A Comparison between Drill-Based and Game-Based Typing Software
  • Widget-Based Simulator for Testing Smart Space
  • Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education
  • Learning English through Serious Games – Reflections on Teacher and Learner Performance
  • Motivational Factors in Educational MMORPGs: Some Implications for Education
  • A Distributed Multi-agent Architecture in Simulation Based Medical Training
  • Designing a Trading Card Game as Educational Reward System to Improve Students’ Learning Motivations
  • Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form
  • Regular Papers
  • Application of Visualization in Virtual Endoscopy System
  • Design and Implementation of Virtual Museum Based on Web3D
  • Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals
  • Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model
  • An XML-Based Interface Customization Model in Digital Museum
  • Animation as an Aid for Higher Education Computing Teaching
  • Bringing Integrated Multimedia Content into Virtual Reality Environments
  • Virtual Reality House for Rehabilitation of Aphasic Clients
  • Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning
  • Using Computer Games for Youth Development.