Transactions on Edutainment III
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
Corporate Author: | |
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Other Authors: | , , , |
Format: | Electronic eBook |
Language: | English |
Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2009.
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Series: | Lecture Notes in Computer Science,
5940 |
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study
- Engaging Kids with the Concept of Sustainability Using a Commercial Video Game – A Case Study
- Doing It Right: Combining Edutainment Format Development and Research
- Edutainment Robotics as Learning Tool
- SoundTag: RFID Based Wearable Computer Play Tool for Children
- A Comparison between Drill-Based and Game-Based Typing Software
- Widget-Based Simulator for Testing Smart Space
- Entertaining Education – Using Games-Based and Service-Oriented Learning to Improve STEM Education
- Learning English through Serious Games – Reflections on Teacher and Learner Performance
- Motivational Factors in Educational MMORPGs: Some Implications for Education
- A Distributed Multi-agent Architecture in Simulation Based Medical Training
- Designing a Trading Card Game as Educational Reward System to Improve Students’ Learning Motivations
- Sketch Learning Environment with Diagnosis and Drawing Guidance from Rough Form to Detailed Contour Form
- Regular Papers
- Application of Visualization in Virtual Endoscopy System
- Design and Implementation of Virtual Museum Based on Web3D
- Large Area Interactive Browsing for High Resolution Digitized Dunhuang Murals
- Research of Autonomous Active Control for Virtual Human Based on Emotion-Driven Model
- An XML-Based Interface Customization Model in Digital Museum
- Animation as an Aid for Higher Education Computing Teaching
- Bringing Integrated Multimedia Content into Virtual Reality Environments
- Virtual Reality House for Rehabilitation of Aphasic Clients
- Investigating the Effects of Educational Game with Wii Remote on Outcomes of Learning
- Using Computer Games for Youth Development.