Applications of Evolutionary Computation EvoApplicatons 2010: EvoCOMPLEX, EvoGAMES, EvoIASP, EvoINTELLIGENCE, EvoNUM, and EvoSTOC, Istanbul, Turkey, April 7-9, 2010, Proceedings, Part I /
Evolutionary Computation (EC) techniques are e?cient, nature-inspired me- ods based on the principles of natural evolution and genetics. Due to their - ciency and simple underlying principles, these methods can be used for a diverse rangeofactivitiesincludingproblemsolving,optimization,machinelearni...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , , , , , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2010.
|
Σειρά: | Lecture Notes in Computer Science,
6024 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- EvoCOMPLEX Contributions
- Coevolutionary Dynamics of Interacting Species
- Evolving Individual Behavior in a Multi-agent Traffic Simulator
- On Modeling and Evolutionary Optimization of Nonlinearly Coupled Pedestrian Interactions
- Revising the Trade-off between the Number of Agents and Agent Intelligence
- Sexual Recombination in Self-Organizing Interaction Networks
- Symbiogenesis as a Mechanism for Building Complex Adaptive Systems: A Review
- EvoGAMES Contributions
- Co-evolution of Optimal Agents for the Alternating Offers Bargaining Game
- Fuzzy Nash-Pareto Equilibrium: Concepts and Evolutionary Detection
- An Evolutionary Approach for Solving the Rubik’s Cube Incorporating Exact Methods
- Evolution of Artificial Terrains for Video Games Based on Accessibility
- Evolving Behaviour Trees for the Commercial Game DEFCON
- Evolving 3D Buildings for the Prototype Video Game Subversion
- Finding Better Solutions to the Mastermind Puzzle Using Evolutionary Algorithms
- Towards a Generic Framework for Automated Video Game Level Creation
- Search-Based Procedural Content Generation
- Evolution of Grim Trigger in Prisoner Dilemma Game with Partial Imitation
- Evolving a Ms. PacMan Controller Using Grammatical Evolution
- Evolving Bot AI in UnrealTM
- Evolutionary Algorithm for Generation of Entertaining Shinro Logic Puzzles
- Social Learning Algorithms Reaching Nash Equilibrium in Symmetric Cournot Games
- Multiple Overlapping Tiles for Contextual Monte Carlo Tree Search
- EvoIASP Contributions
- A CNN Based Algorithm for the Automated Segmentation of Multiple Sclerosis Lesions
- A Hybrid Evolutionary Algorithm for Bayesian Networks Learning: An Application to Classifier Combination
- Towards Automated Learning of Object Detectors
- Markerless Multi-view Articulated Pose Estimation Using Adaptive Hierarchical Particle Swarm Optimisation
- Hand Posture Recognition Using Real-Time Artificial Evolution
- Comparing Cellular and Panmictic Genetic Algorithms for Real-Time Object Detection
- Bloat Free Genetic Programming versus Classification Trees for Identification of Burned Areas in Satellite Imagery
- Genetic Algorithms for Training Data and Polynomial Optimization in Colorimetric Characterization of Scanners
- New Genetic Operators in the Fly Algorithm: Application to Medical PET Image Reconstruction
- Chaotic Hybrid Algorithm and Its Application in Circle Detection
- Content-Based Image Retrieval of Skin Lesions by Evolutionary Feature Synthesis
- An Evolutionary Method for Model-Based Automatic Segmentation of Lower Abdomen CT Images for Radiotherapy Planning
- Evolution of Communicating Individuals
- Dynamic Data Clustering Using Stochastic Approximation Driven Multi-Dimensional Particle Swarm Optimization
- Automatic Synthesis of Associative Memories through Genetic Programming: A First Co-evolutionary Approach
- EvoINTELLIGENCE Contributions
- A Comparative Study between Genetic Algorithm and Genetic Programming Based Gait Generation Methods for Quadruped Robots
- Markerless Localization for Blind Users Using Computer Vision and Particle Swarm Optimization
- Particle Swarm Optimization for Feature Selection in Speaker Verification
- Scale- and Rotation-Robust Genetic Programming-Based Corner Detectors
- Self-organized and Evolvable Cognitive Architecture for Intelligent Agents and Multi-Agent Systems
- EvoNUM Contributions
- Investigating the Local-Meta-Model CMA-ES for Large Population Sizes
- Exploiting Evolution for an Adaptive Drift-Robust Classifier in Chemical Sensing
- Automatically Modeling Hybrid Evolutionary Algorithms from Past Executions
- Gaussian Adaptation Revisited – An Entropic View on Covariance Matrix Adaptation
- Parallel Genetic Algorithm on the CUDA Architecture
- A New Selection Ratio for Large Population Sizes
- Multi-Objective Probability Collectives
- Parallel Random Injection Differential Evolution
- Effect of Spatial Locality on an Evolutionary Algorithm for Multimodal Optimization
- A Directed Mutation Operator for Real Coded Genetic Algorithms
- Speedups between ×70 and ×120 for a Generic Local Search (Memetic) Algorithm on a Single GPGPU Chip
- Advancing Model–Building for Many–Objective Optimization Estimation of Distribution Algorithms
- Estimation Distribution Differential Evolution
- Design of Continuous Controllers Using a Multiobjective Differential Evolution Algorithm with Spherical Pruning
- Parameter Tuning of Evolutionary Algorithms: Generalist vs. Specialist
- EvoSTOC Contributions
- Memory Design for Constrained Dynamic Optimization Problems
- Multi-population Genetic Algorithms with Immigrants Scheme for Dynamic Shortest Path Routing Problems in Mobile Ad Hoc Networks
- Measuring Fitness Degradation in Dynamic Optimization Problems
- Handling Undefined Vectors in Expensive Optimization Problems
- Adaptive Noisy Optimization
- Noise Analysis Compact Genetic Algorithm.