Image and Geometry Processing for 3-D Cinematography

The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Ronfard, Rémi (Επιμελητής έκδοσης), Taubin, Gabriel (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010.
Σειρά:Geometry and Computing, 5
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Image and Geometry Processing for 3-D Cinematography  |h [electronic resource] /  |c edited by Rémi Ronfard, Gabriel Taubin. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2010. 
300 |a X, 305 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Geometry and Computing,  |x 1866-6795 ;  |v 5 
505 0 |a Image and Geometry Processing for 3-D Cinematography: An Introduction -- 3-D CINEMATOGRAPHY AND APPLICATIONS -- Stereoscopic Cinema -- Free-Viewpoint Television -- Free-Viewpoint Video for TV Sport Production -- Challenges for Multi-View Video Capture -- RECENT DEVELOPMENTS IN GEOMETRY -- Performance Capture from Multi-View Video -- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration -- Cell-Based 3D Video Capture Method with Active Cameras -- Dense 3D Motion Capture from Synchronized Video Streams -- RECENT DEVELOPMENTS IN IMAGE PROCESSING -- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object -- 3-D Lighting Environment Estimation with Shading and Shadows -- 3-D Cinematography with Approximate or No Geometry -- View Dependent Texturing Using a Linear Basis. 
520 |a The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings together researchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes. 
650 0 |a Mathematics. 
650 0 |a Artificial intelligence. 
650 0 |a Optics. 
650 0 |a Electrodynamics. 
650 1 4 |a Mathematics. 
650 2 4 |a Mathematics, general. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Optics and Electrodynamics. 
700 1 |a Ronfard, Rémi.  |e editor. 
700 1 |a Taubin, Gabriel.  |e editor. 
710 2 |a SpringerLink (Online service) 
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830 0 |a Geometry and Computing,  |x 1866-6795 ;  |v 5 
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950 |a Mathematics and Statistics (Springer-11649)