Image and Geometry Processing for 3-D Cinematography
The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews...
| Συγγραφή απο Οργανισμό/Αρχή: | |
|---|---|
| Άλλοι συγγραφείς: | , |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2010.
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| Σειρά: | Geometry and Computing,
5 |
| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Image and Geometry Processing for 3-D Cinematography: An Introduction
- 3-D CINEMATOGRAPHY AND APPLICATIONS
- Stereoscopic Cinema
- Free-Viewpoint Television
- Free-Viewpoint Video for TV Sport Production
- Challenges for Multi-View Video Capture
- RECENT DEVELOPMENTS IN GEOMETRY
- Performance Capture from Multi-View Video
- Combining Multi-view Stereo and Bundle Adjustment for Accurate Camera Calibration
- Cell-Based 3D Video Capture Method with Active Cameras
- Dense 3D Motion Capture from Synchronized Video Streams
- RECENT DEVELOPMENTS IN IMAGE PROCESSING
- Wavelet-Based Inverse Light and Reflectance from Images of a Known Object
- 3-D Lighting Environment Estimation with Shading and Shadows
- 3-D Cinematography with Approximate or No Geometry
- View Dependent Texturing Using a Linear Basis.