Advances in Computer Games 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Herik, H. Jaap van den (Επιμελητής έκδοσης), Spronck, Pieter (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010.
Σειρά:Lecture Notes in Computer Science, 6048
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Advances in Computer Games  |h [electronic resource] :  |b 12th International Conference, ACG 2009, Pamplona Spain, May 11-13, 2009. Revised Papers /  |c edited by H. Jaap van den Herik, Pieter Spronck. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2010. 
300 |a XIV, 233 p. 75 illus.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 6048 
505 0 |a Adding Expert Knowledge and Exploration in Monte-Carlo Tree Search -- A Lock-Free Multithreaded Monte-Carlo Tree Search Algorithm -- Monte-Carlo Tree Search in Settlers of Catan -- Evaluation Function Based Monte-Carlo LOA -- Monte-Carlo Kakuro -- A Study of UCT and Its Enhancements in an Artificial Game -- Creating an Upper-Confidence-Tree Program for Havannah -- Randomized Parallel Proof-Number Search -- Hex, Braids, the Crossing Rule, and XH-Search -- Performance and Prediction: Bayesian Modelling of Fallible Choice in Chess -- Plans, Patterns, and Move Categories Guiding a Highly Selective Search -- 6-Man Chess and Zugzwangs -- Solving Kriegspiel Endings with Brute Force: The Case of KR vs. K -- Conflict Resolution of Chinese Chess Endgame Knowledge Base -- On Drawn K-In-A-Row Games -- Optimal Analyses for 3×n AB Games in the Worst Case -- Automated Discovery of Search-Extension Features -- Deriving Concepts and Strategies from Chess Tablebases -- Incongruity-Based Adaptive Game Balancing -- Data Assurance in Opaque Computations. 
650 0 |a Computer science. 
650 0 |a Computer communication systems. 
650 0 |a Computer programming. 
650 0 |a Computers. 
650 0 |a Algorithms. 
650 0 |a Computer science  |x Mathematics. 
650 0 |a Artificial intelligence. 
650 1 4 |a Computer Science. 
650 2 4 |a Programming Techniques. 
650 2 4 |a Algorithm Analysis and Problem Complexity. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Computation by Abstract Devices. 
650 2 4 |a Computer Communication Networks. 
650 2 4 |a Discrete Mathematics in Computer Science. 
700 1 |a Herik, H. Jaap van den.  |e editor. 
700 1 |a Spronck, Pieter.  |e editor. 
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