Reliable Software Technologiey – Ada-Europe 2010 15th Ada-Europe International Conference on Reliable Software Technologies, Valencia, Spain, June 14-18, 2010. Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Real, Jorge (Επιμελητής έκδοσης), Vardanega, Tullio (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010.
Σειρά:Lecture Notes in Computer Science, 6106
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Keynote Talks
  • What to Make of Multicore Processors for Reliable Real-Time Systems?
  • Control Co-design: Algorithms and Their Implementation
  • Multicores and Ada
  • Dispatching Domains for Multiprocessor Platforms and Their Representation in Ada
  • Implementing Multicore Real-Time Scheduling Algorithms Based on Task Splitting Using Ada 2012
  • Preliminary Multiprocessor Support of Ada 2012 in GNU/Linux Systems
  • Software Dependability
  • Practical Limits on Software Dependability: A Case Study
  • Program Verification in SPARK and ACSL: A Comparative Case Study
  • Static Versioning of Global State for Race Condition Detection
  • Critical Systems
  • Using Hardware Support for Scheduling with Ada
  • Cache-Aware Development of High-Integrity Systems
  • Preservation of Timing Properties with the Ada Ravenscar Profile
  • Real-Time Systems
  • Towards the Definition of a Pattern Sequence for Real-Time Applications Using a Model-Driven Engineering Approach
  • Scheduling Configuration of Real-Time Component-Based Applications
  • The Evolution of Real-Time Programming Revisited: Programming the Giotto Model in Ada 2005
  • Language Technology
  • AdaStreams: A Type-Based Programming Extension for Stream-Parallelism with Ada 2005
  • A Comparison of Generic Template Support: Ada, C++, C#, and JavaTM
  • Towards Ada 2012: An Interim Report
  • Distribution and Persistency
  • Managing Transactions in Flexible Distributed Real-Time Systems
  • An Efficient Implementation of Persistent Objects.