Transactions on Edutainment IV

E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of t...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pan, Zhigeng (Επιμελητής έκδοσης), Cheok, Adrian David (Επιμελητής έκδοσης), Müller, Wolfgang (Επιμελητής έκδοσης), Zhang, Xiaopeng (Επιμελητής έκδοσης), Wong, Kevin (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010.
Σειρά:Lecture Notes in Computer Science, 6250
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory
  • Modeling Personalized Learning Styles in a Web-Based Learning System
  • An Emotional Agent in Virtual Learning Environment
  • Lunar Surface Collaborative Browsing System for Science Museum Exhibitions
  • Towards a Structural Model for Intention to Play a Digital Educational Game
  • Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages
  • Woodment: Web-Based Collaborative Multiplayer Serious Game
  • Learning with Virtual Reality: Its Effects on Students with Different Learning Styles
  • Automatic Motion Generation Based on Path Editing from Motion Capture Data
  • Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama
  • Synchronizable Objects in Distributed Multimedia Applications
  • Anisotropic Cloth Modeling for Material Fabric
  • A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills
  • An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform
  • Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU
  • Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment
  • Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game
  • Sketch-Based 3D Face Modeling for Virtual Character
  • A Framework for Virtual Hand Haptic Interaction
  • Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity
  • A Real-Time Interactive System for Facial Makeup of Peking Opera
  • Design of Educational Game: A Literature Review.