Transactions on Edutainment IV
E-learning and digital entertainment techniques, tools and systems are becoming popular and can be found in many real-world educational applications in many co- tries. The driving force behind these technologies is the rapidly growing requirements of edutainment, especially from the perspective of t...
Corporate Author: | |
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Other Authors: | , , , , |
Format: | Electronic eBook |
Language: | English |
Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2010.
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Series: | Lecture Notes in Computer Science,
6250 |
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Table of Contents:
- The Study and Design of Adaptive Learning System Based on Fuzzy Set Theory
- Modeling Personalized Learning Styles in a Web-Based Learning System
- An Emotional Agent in Virtual Learning Environment
- Lunar Surface Collaborative Browsing System for Science Museum Exhibitions
- Towards a Structural Model for Intention to Play a Digital Educational Game
- Case Study of FISS: Digital Game Based Learning for a Broad Range of Ages
- Woodment: Web-Based Collaborative Multiplayer Serious Game
- Learning with Virtual Reality: Its Effects on Students with Different Learning Styles
- Automatic Motion Generation Based on Path Editing from Motion Capture Data
- Exploration of Metaphorical and Contextual Affect Sensing in a Virtual Improvisational Drama
- Synchronizable Objects in Distributed Multimedia Applications
- Anisotropic Cloth Modeling for Material Fabric
- A Virtual Reality Simulator Prototype for Learning and Assessing Phaco-sculpting Skills
- An Augmented Reality Nanomanipulator for Learning Nanophysics: The “NanoLearner” Platform
- Fast Prototyping of Virtual Reality Based Surgical Simulators with PhysX-enabled GPU
- Dance-Based ExerGaming: User Experience Design Implications for Maximizing Health Benefits Based on Exercise Intensity and Perceived Enjoyment
- Learning Ultrasound-Guided Needle Insertion Skills through an Edutainment Game
- Sketch-Based 3D Face Modeling for Virtual Character
- A Framework for Virtual Hand Haptic Interaction
- Phone, Email and Video Interactions with Characters in an Epidemiology Game: Towards Authenticity
- A Real-Time Interactive System for Facial Makeup of Peking Opera
- Design of Educational Game: A Literature Review.