Entertainment for Education. Digital Techniques and Systems 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings /
With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutain...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2010.
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Σειρά: | Lecture Notes in Computer Science,
6249 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- E-Learning Tools and Platforms
- Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance
- Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners
- Computer-Supported Collaborative Conceptual Change
- Optimization Technique for Commercial Mobile MMORPG
- Design and Implementation of TCP/IP Protocol Learning Tool
- A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles
- Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram
- SPICEreading: A Three-in-One Share Platform in Cooperative English Reading
- The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform
- Research on the Establishment of Structural E-Learning Resources
- Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent
- A Model-Driven Architecture Approach for Developing E-Learning Platform
- E-Learning System for Education
- Knowledge Preference Based Learning Community Construction and Service Support
- Developing an Online History Educational System to Present the Progression of Spatial Regions
- A Bibliometric Study of E-Learning Literature on SSCI Database
- Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles
- Transferring Design Knowledge: Challenges and Opportunities
- The Content Balancing Method for Item Selection in CAT
- The Formative Evaluation’s Impact on Online Learning
- Psychological Perspectives on Social Behaviors of Chinese MMORPG Players
- Research on the Adaptive Strategy of Adaptive Learning System
- Research on an Educational Software Defect Prediction Model Based on SVM
- Webgame Based Collaborative Learning Design: A Case Study
- E-Learning Environments and Applications
- Design of a Medical Simulator Hard- and Software Architecture
- Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language
- An Analysis Framework of Activity Context in e-Learning Environments
- Distributed Cognition and Ecological Field of Learning in Network Games
- A Multimodal Virtual Anatomy E-Learning Tool for Medical Education
- To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education
- Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid
- Using Graph Edit Distance to Diagnose Student’s Science Process Skill in Physics
- Intelligent Assessment in Math Education for Complete Induction Problems
- Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform
- A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP
- Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology
- Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6
- Game Techniques for Edutainment
- A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games
- Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children
- Strategy Research about Exploiting the Attention Resource of Learners in Educational Games
- Planning Serious Games: Adapting Approaches for Development
- UML Modeling for Software System of Edu-Game
- A Common Software Architecture for Educational Games
- O3D-Based Game Learning Environments for Cultural Heritage Online Education
- Simulator and Robot-Based Game for Learning Automata Theory
- Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects
- Multimedia Techniques for Edutainment
- Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction
- Optimal Bi-directional Seam Carving for Content-Aware Image Resizing
- Real-Time Hand Gesture Recognition Based on Vision
- A Vertical Search Engine Based on Visual and Textual Features
- Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization
- Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking
- Spectrally-Based Single Image Relighting
- Multiple Layer Displacement Mapping with Lossless Image Compression
- Computer Animation and Graphics for Edutainment
- Research on Shadow Map Based Shadow Generation
- A Case for Web-Based Interactive 3D Game Using Motion Capture Data
- Sketch-Based Instancing of Parameterized 3D Models
- Digital Animation: Repercussions of New Media on Traditional Animation Concepts
- Towards Virtual Actors for Acting Out Stories
- Progressive 3D Model Compression Based on Surfacelet
- An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning
- Research on Collision Detection Algorithm Based on Particle Swarm Optimization
- Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce
- Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud.