Entertainment for Education. Digital Techniques and Systems 5th International Conference on E-learning and Games, Edutainment 2010, Changchun, China, August 16-18, 2010. Proceedings /

With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutain...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Zhang, Xiaopeng (Επιμελητής έκδοσης), Zhong, Shaochun (Επιμελητής έκδοσης), Pan, Zhigeng (Επιμελητής έκδοσης), Wong, Kevin (Επιμελητής έκδοσης), Yun, Ruwei (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2010.
Σειρά:Lecture Notes in Computer Science, 6249
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • E-Learning Tools and Platforms
  • Effect of Multimedia Annotation System on Improving English Writing and Speaking Performance
  • Smap: To Generate the Personalized Learning Paths for Different Learning Style Learners
  • Computer-Supported Collaborative Conceptual Change
  • Optimization Technique for Commercial Mobile MMORPG
  • Design and Implementation of TCP/IP Protocol Learning Tool
  • A Framework for Creating, Training, and Testing Self-Organizing Maps for Recognizing Learning Styles
  • Simulating Dynamic Evolvement of Collective Learning Behaviors Based on Voronoi Diagram
  • SPICEreading: A Three-in-One Share Platform in Cooperative English Reading
  • The Design and Implementation of Middle School Physics Optical Simulation Experiment Platform
  • Research on the Establishment of Structural E-Learning Resources
  • Research on Virtual Experiment Intelligent Tutoring System Based on Multi-agent
  • A Model-Driven Architecture Approach for Developing E-Learning Platform
  • E-Learning System for Education
  • Knowledge Preference Based Learning Community Construction and Service Support
  • Developing an Online History Educational System to Present the Progression of Spatial Regions
  • A Bibliometric Study of E-Learning Literature on SSCI Database
  • Pedagogical Strategy Model in Adaptive Learning System Focusing on Learning Styles
  • Transferring Design Knowledge: Challenges and Opportunities
  • The Content Balancing Method for Item Selection in CAT
  • The Formative Evaluation’s Impact on Online Learning
  • Psychological Perspectives on Social Behaviors of Chinese MMORPG Players
  • Research on the Adaptive Strategy of Adaptive Learning System
  • Research on an Educational Software Defect Prediction Model Based on SVM
  • Webgame Based Collaborative Learning Design: A Case Study
  • E-Learning Environments and Applications
  • Design of a Medical Simulator Hard- and Software Architecture
  • Design and Implementation of Semantic Matching Based Automatic Scoring System for C Programming Language
  • An Analysis Framework of Activity Context in e-Learning Environments
  • Distributed Cognition and Ecological Field of Learning in Network Games
  • A Multimodal Virtual Anatomy E-Learning Tool for Medical Education
  • To Construct the Architecture of Digital Learning Port for Free Normal Students and Analyze the Impact on Teacher Education
  • Node Localization for Distributed Simulation Based on Logical Node Group in Simulation Grid
  • Using Graph Edit Distance to Diagnose Student’s Science Process Skill in Physics
  • Intelligent Assessment in Math Education for Complete Induction Problems
  • Research on the Method of Recomposing Learning Objects and Tools in Adaptive Learning Platform
  • A Study of Formative Assessment Index System for Educational Technology Competence Based on AHP
  • Research of Automatic Assessment System of Virtual Experiment in Middle School Biology Based on the Virtual Simulation Technology
  • Resource Organization and Management of the Platform for Supporting Teacher Education Innovation Based on IPv6
  • Game Techniques for Edutainment
  • A Glissade on the Learning Curve: Multi-adaptive Immersive Educational Games
  • Experimental Development of Competitive Digital Educational Games on Multi-touch Screen for Young Children
  • Strategy Research about Exploiting the Attention Resource of Learners in Educational Games
  • Planning Serious Games: Adapting Approaches for Development
  • UML Modeling for Software System of Edu-Game
  • A Common Software Architecture for Educational Games
  • O3D-Based Game Learning Environments for Cultural Heritage Online Education
  • Simulator and Robot-Based Game for Learning Automata Theory
  • Personalized, Adaptive Digital Educational Games Using Narrative Game-Based Learning Objects
  • Multimedia Techniques for Edutainment
  • Virtual Classrooms Supporting a Two-Way Synchronized Video and Audio Interaction
  • Optimal Bi-directional Seam Carving for Content-Aware Image Resizing
  • Real-Time Hand Gesture Recognition Based on Vision
  • A Vertical Search Engine Based on Visual and Textual Features
  • Hand Gesture Recognition in Natural State Based on Rotation Invariance and OpenCV Realization
  • Robust Hand Posture Recognition Integrating Multi-cue Hand Tracking
  • Spectrally-Based Single Image Relighting
  • Multiple Layer Displacement Mapping with Lossless Image Compression
  • Computer Animation and Graphics for Edutainment
  • Research on Shadow Map Based Shadow Generation
  • A Case for Web-Based Interactive 3D Game Using Motion Capture Data
  • Sketch-Based Instancing of Parameterized 3D Models
  • Digital Animation: Repercussions of New Media on Traditional Animation Concepts
  • Towards Virtual Actors for Acting Out Stories
  • Progressive 3D Model Compression Based on Surfacelet
  • An Improved Artificial Potential Field Algorithm for Virtual Human Path Planning
  • Research on Collision Detection Algorithm Based on Particle Swarm Optimization
  • Parallel Collision Detection Algorithm Based on OBB Tree and MapReduce
  • Creation of Tree Models from Freehand Sketches by Building 3D Skeleton Point Cloud.