Human-Computer Interaction Second IFIP TC 13 Symposium, HCIS 2010, Held as Part of WCC 2010, Brisbane, Australia, September 20-23, 2010. Proceedings /
The IFIP World Computer Congress (WCC) is one of the most important conferences in the area of computer science at the worldwide level and it has a federated structure, which takes into account the rapidly growing and expanding interests in this area. Informatics is rapidly changing and becoming mor...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2010.
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Σειρά: | IFIP Advances in Information and Communication Technology,
332 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Keynote
- The Power and the Puzzles of Auditory Interfaces
- Specification and Modeling
- Improving the Search for User Interface Design Patterns through Typed Relationships
- Contributions of Psychology to the Design of Diagnostic Decision Support Systems
- A Composite Task Meta-model as a Reference Model
- Future Dining Table: Dish Recommendation Based on Dining Activity Recognition
- User-Centered Development
- Developing a User-Centered Mobile Service Interface Based on a Cognitive Model of Attention Allocation
- Structured Digital Storytelling for Eliciting Software Requirements in the ICT4D Domain
- Experiencing User-Centered Design (UCD) Practice (Case Study: Interactive Route Navigation Map of Bangkok Underground and Sky Train)
- Development of Wearable Device by Kid’s Friendly Design for Kid’s Safety
- Usable Systems
- Towards a Usability Coaching Method for Institutionalizing Usability in Organisations
- The Focus on Usability in Testing Practices in Industry
- Added Value of Eye Tracking in Usability Studies: Expert and Non-expert Participants
- Supporting the Spreadsheet Idea for Interactive Database Applications
- Social and Cultural Problems
- What Is Culture? Toward Common Understandings of Culture in HCI
- Personalized Support, Guidance, and Feedback by Embedded Assessment and Reasoning: What We Can Learn from Educational Computer Games
- Investigating Sociability and Affective Responses of Elderly Users through Digitally-Mediated Exercises: A Case of the Nintendo Wii
- Acquaintances Clustering for Social Relationship-Based Indexing of Digital Photos
- Mobile and Web Applications
- Generating Exploratory Search Interfaces for the Semantic Web
- Can Adaptive Interfaces Improve the Usability of Mobile Applications?
- Video Game Design for Mobile Phones
- Epistemology, Emotions and Personalization
- EPISOSE: An Epistemology-Based Social Search Framework for Exploratory Information Seeking
- Artificial Emotion Generation Based on Personality, Mood, and Emotion for Life-Like Facial Expressions of Robots
- Human Error Categorization: An Extension to Classical Proposals Applied to Electrical Systems Operations
- Exploring the Influence of Cultural Diversity in Collaborative Design Teams: Preliminary Findings
- Theoretical Model of User Acceptance: In the View of Measuring Success in Web Personalization
- Posters
- An Approach to Information Presentation Employing Game Principles and Physics Based Interaction
- Exploration in 3D Multimodal Virtual Environment for Nonvisual Spatial Recognition
- Experiments with Adaptable Interfaces for Elderly People
- The Practice of Interaction Design
- Artefacts as a Cultural and Collaborative Probe in Interaction Design
- An Easy to Use Augmented Reality Authoring Tool for Use in Examination Purpose
- From Microsoft Word 2003 to Microsoft Word 2007: Design Heuristics, Design Flaws and Lessons Learnt
- The Effect of Age, Gender, and Previous Gaming Experience on Game Play Performance
- New Attitude to Learning in Virtual Environments - Mining Physiological Data for Automated Feedback
- Personalized Sightseeing Tours Support Using Mobile Devices
- Reaction on a Change of User Context in Complex Mobile User Adaptive System
- Augmented Reality for Deaf Students: Can Mobile Devices Make It Possible?.