HCI in Work and Learning, Life and Leisure 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings /

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Leitner, Gerhard (Επιμελητής έκδοσης), Hitz, Martin (Επιμελητής έκδοσης), Holzinger, Andreas (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2010.
Σειρά:Lecture Notes in Computer Science, 6389
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a HCI in Work and Learning, Life and Leisure  |h [electronic resource] :  |b 6th Symposium of the Workgroup Human-Computer Interaction and Usability Engineering, USAB 2010, Klagenfurt, Austria, November 4-5, 2010. Proceedings /  |c edited by Gerhard Leitner, Martin Hitz, Andreas Holzinger. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2010. 
300 |a XVIII, 532 p. 144 illus.  |b online resource. 
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338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 6389 
505 0 |a Psychological Factors of HCI -- Mapping the Users’ Problem Solving Strategies in the Participatory Design of Visual Analytics Methods -- User-Centered Design of Preference Elicitation Interfaces for Decision Support -- “Same Same but Different” How Service Contexts of Mobile Technologies Shape Usage Motives and Barriers -- Social Acceptance of Negotiation Support Systems -- e-Health and HCI -- Chances of Increasing Youth Health Awareness through Mobile Wellness Applications -- A Small but Significant Difference – The Role of Gender on Acceptance of Medical Assistive Technologies -- Discount User-Centered e-Health Design: A Quick-but-not-Dirty Method -- Towards a Pattern Language Approach to Sharing Experiences in Healthcare Technology Evaluations -- Enhancing the Quality of Life of Elderly People -- Potential of e-Travel Assistants to Increase Older Adults’ Mobility -- Making the Wii at Home: Game Play by Older People in Sheltered Housing -- Designing for Older People: A Case Study in a Retirement Home -- Supporting Fellow Humans with Special Needs -- User Centered Interaction Design for Mobile Applications Focused on Visually Impaired and Blind People -- E-Learning Accessibility for the Deaf and Hard of Hearing - Practical Examples and Experiences -- Enhancing Digital Inclusion with an English Pseudo-syllabic Keyboard -- Teaching and Virtual/Mobile Learning -- LDS: Computer-Based Lesson Development System for Teaching Computer Science -- Enhancing Virtual Reality Learning Environments with Adaptivity: Lessons Learned -- Mobile Learning and Commuting: Contextual Interview and Design of Mobile Scenarios -- Enhanced and New Methods in HCI Research -- The XAOS Metric – Understanding Visual Complexity as Measure of Usability -- Context Information in Guiding Visual Search: The Role of Color and Orientation -- Exploring the Possibilities of Body Motion Data for Human Computer Interaction Research -- Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- International Workshop on Enabling User Experience with Future Interactive Learning Systems (UXFUL 2010) -- Following the White Rabbit – A Robot Rabbit as Vocabulary Trainer for Beginners of English -- Learning Flow Management and Semantic Data Exchange between Blog-Based Personal Learning Environments -- Educational Complexity: Centrality of Design and Monitoring of the Experience -- Designing Usable Educational Material for English Courses Supported by Mobile Devices -- Enhancing the Learning Experience: Preliminary Framework for User Individual Differences -- Interactive Multimedia Applications (WIMA) -- Scene Segmentation in Artistic Archive Documentaries -- Issues in Designing Novel Applications for Emerging Multimedia Technologies -- Metadata Aggregation for Personalized Music Playlists -- Instant Video Browsing: A Tool for Fast Non-sequential Hierarchical Video Browsing -- An Experimental Investigation of the Akamai Adaptive Video Streaming -- A Social Approach to Image Re-targeting Based on an Interactive Game -- Vicarious Learning with a Digital Educational Game: Eye-Tracking and Survey-Based Evaluation Approaches -- Tutorial -- iPhone/iPad Human Interface Design -- Posters -- On the Paradigm Shift of Search on Mobile Devices: Some Remarks on User Habits -- Leveraging the Semantic Web for Intelligent and Adaptive Education -- Semantic Mash-Up Personal and Pervasive Learning Environments (SMupple) -- Model of a Touchscreen Interaction Benchmark Test Supporting Usability Awareness in Mobile Application Development Process -- Information System User Interface Complexity -- e-Health and HCI -- Technical Expertise and Its Influence on the Acceptance of Future Medical Technologies: What Is Influencing What to Which Extent?. 
650 0 |a Computer science. 
650 0 |a Health informatics. 
650 0 |a Computer communication systems. 
650 0 |a Information storage and retrieval. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 1 4 |a Computer Science. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Information Storage and Retrieval. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Communication Networks. 
650 2 4 |a Health Informatics. 
700 1 |a Leitner, Gerhard.  |e editor. 
700 1 |a Hitz, Martin.  |e editor. 
700 1 |a Holzinger, Andreas.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783642166068 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 6389 
856 4 0 |u http://dx.doi.org/10.1007/978-3-642-16607-5  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
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950 |a Computer Science (Springer-11645)