Interactive Storytelling Third Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010. Proceedings /
Corporate Author: | |
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Other Authors: | , , , , |
Format: | Electronic eBook |
Language: | English |
Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg,
2010.
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Series: | Lecture Notes in Computer Science,
6432 |
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Keynotes
- The Authoring Challenge in Interactive Storytelling
- From a Winter’s Night to a Dragon Age
- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS)
- Characters and Decision Making
- MIST: An Interactive Storytelling System with Variable Character Behavior
- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation
- “I Want to Slay That Dragon!” - Influencing Choice in Interactive Storytelling
- Story Evaluation and Analysis
- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool
- One Tool-Many Paradigm: Creativity and Regularity in Youngsters’ Hyperstories
- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation
- Narrative Annotation and Editing of Video
- Story Generation
- A Story to Go, Please
- Threading Facts into a Collective Narrative World
- Learning Story Marketing through Practical Experience of Story Creation System
- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices
- Zuzie: Collaborative Storytelling Based on Multiple Compositions
- An Interactive Documentary Manifesto
- Arts and Humanities
- Rhetorics of the Interactive 3D Installation “Virtuelle Mauer/ReConstructing the Wall”
- From Physical to Non-material Art – Design Choices of the Digital Artist
- The iLand of Madeira Location Aware Multimedia Stories
- Narrative Theories and Modelling
- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic
- An Analysis of Narrative Moves in Improvisational Theatre
- Towards a Theoretical Framework for Interactive Digital Narrative
- Systems
- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling
- Something’s Gotta Give - Towards Distributed Autonomous Story Appraisal in Improv
- A Simple Intensity-Based Drama Manager
- Applications
- Player Agency and the Relevance of Decisions
- Interactive Storytelling in Academic Teaching
- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling
- Posters
- Textual vs. Graphical Interaction in an Interactive Fiction Game
- Motivations for Rereading in Interactive Stories: A Preliminary Investigation
- The Haiti Earthquake Experience: A Case Study
- First Person Victim: Developing a 3D Interactive Dramatic Experience
- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces
- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative
- Automated Storytelling in Sports: A Rich Domain to Be Explored
- Level-of-Detail Stories as a Virtual Museum of a Movie
- Establishing Communication Channels for Digital Storytelling Applications
- Agency and the Art of Interactive Digital Storytelling
- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model
- Demonstrations
- Emohawk: Learning Virtual Characters by Doing
- Crowd-Sourced AI Authoring with ENIGMA
- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations
- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata
- Workshops
- Users and Evaluation of Interactive Storytelling
- Workshop: Education in Interactive Digital Storytelling
- Interactive Stories for Health Interventions
- Towards a Shared Vocabulary for Interactive Digital Storytelling
- Storytelling within an Internet of Things
- Just Another Tool for Interactive Digital Storytelling?
- Tutorial
- Tutorial: Introduction to Interactive Story Creation.