|
|
|
|
LEADER |
02536nam a22004455i 4500 |
001 |
978-3-642-18342-3 |
003 |
DE-He213 |
005 |
20130725215235.0 |
007 |
cr nn 008mamaa |
008 |
111206s2011 gw | s |||| 0|eng d |
020 |
|
|
|a 9783642183423
|9 978-3-642-18342-3
|
024 |
7 |
|
|a 10.1007/978-3-642-18342-3
|2 doi
|
040 |
|
|
|d GrThAP
|
050 |
|
4 |
|a T385
|
072 |
|
7 |
|a UML
|2 bicssc
|
072 |
|
7 |
|a COM012000
|2 bisacsh
|
082 |
0 |
4 |
|a 006.6
|2 23
|
100 |
1 |
|
|a Bao, Hujun.
|e author.
|
245 |
1 |
0 |
|a Real-Time Graphics Rendering Engine
|h [electronic resource] /
|c by Hujun Bao, Wei Hua.
|
264 |
|
1 |
|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2011.
|
300 |
|
|
|a 300p. 125 illus.
|b online resource.
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
347 |
|
|
|a text file
|b PDF
|2 rda
|
490 |
1 |
|
|a Advanced Topics in Science and Technology in China,
|x 1995-6819
|
505 |
0 |
|
|a Introduction -- Basic of Real-Time Rendering -- Architecture of Real-Time Rendering Engine -- Visibility Culling -- Simplification and Level of Details -- Shading and Texture Mapping -- Shadow Generation -- Optimal Representation and Rendering Techniques for Large-scale Objects -- Case Study.
|
520 |
|
|
|a "Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics rendering such as the rendering pipeline, the visual appearance and shading and lighting models are also introduced. This book is intended to offer well-founded guidance for researchers and developers who are interested in building their own rendering engines. Hujun Bao is a professor at the State Key Lab of Computer Aided Design and Computer Graphics, Zhejiang University, China. Dr. Wei Hua is an associate professor at the same institute.
|
650 |
|
0 |
|a Computer science.
|
650 |
|
0 |
|a Computer graphics.
|
650 |
1 |
4 |
|a Computer Science.
|
650 |
2 |
4 |
|a Computer Graphics.
|
700 |
1 |
|
|a Hua, Wei.
|e author.
|
710 |
2 |
|
|a SpringerLink (Online service)
|
773 |
0 |
|
|t Springer eBooks
|
776 |
0 |
8 |
|i Printed edition:
|z 9783642183416
|
830 |
|
0 |
|a Advanced Topics in Science and Technology in China,
|x 1995-6819
|
856 |
4 |
0 |
|u http://dx.doi.org/10.1007/978-3-642-18342-3
|z Full Text via HEAL-Link
|
912 |
|
|
|a ZDB-2-SCS
|
950 |
|
|
|a Computer Science (Springer-11645)
|