Real-Time Graphics Rendering Engine
"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics re...
| Κύριοι συγγραφείς: | , |
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| Συγγραφή απο Οργανισμό/Αρχή: | |
| Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
| Γλώσσα: | English |
| Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2011.
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| Σειρά: | Advanced Topics in Science and Technology in China,
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| Θέματα: | |
| Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Introduction
- Basic of Real-Time Rendering
- Architecture of Real-Time Rendering Engine
- Visibility Culling
- Simplification and Level of Details
- Shading and Texture Mapping
- Shadow Generation
- Optimal Representation and Rendering Techniques for Large-scale Objects
- Case Study.