Real-Time Graphics Rendering Engine

"Real-Time Graphics Rendering Engine" reveals the software architecture of the modern real-time 3D graphics rendering engine and the relevant technologies based on the authors’ experience developing this high-performance, real-time system. The relevant knowledge about real-time graphics re...

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Bibliographic Details
Main Authors: Bao, Hujun (Author), Hua, Wei (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
Series:Advanced Topics in Science and Technology in China,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Introduction
  • Basic of Real-Time Rendering
  • Architecture of Real-Time Rendering Engine
  • Visibility Culling
  • Simplification and Level of Details
  • Shading and Texture Mapping
  • Shadow Generation
  • Optimal Representation and Rendering Techniques for Large-scale Objects
  • Case Study.