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04700nam a22006135i 4500 |
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978-3-642-18452-9 |
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DE-He213 |
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20151204190506.0 |
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|a 9783642184529
|9 978-3-642-18452-9
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|a 10.1007/978-3-642-18452-9
|2 doi
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|d GrThAP
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|a QA76.9.U83
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|a QA76.9.H85
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|a UYZG
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|a COM070000
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|a 005.437
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|a 4.019
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|a Transactions on Edutainment V
|h [electronic resource] /
|c edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Xubo Yang.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2011.
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|a X, 271 p.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 6530
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|a Innovative Integrated Architecture for Educational Games: Challenges and Merits -- Beyond Standards: Unleashing Accessibility on a Learning Content Management System -- Design and Implementation of an OpenGL Based 3D First Person Shooting Game -- Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic -- Modeling and Optimizing of Joint Inventory in Supply Chain Management -- Vision-Based Robotic Graphic Programming System -- Integrating Activity Theory for Context Analysis on Large Display -- Line Drawings Abstraction from 3D Models -- Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education -- Outline Font Generating from Images of Ancient Chinese Calligraphy -- Tangible Interfaces to Digital Connections, Centralized versus Decentralized -- Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology -- A Highly Automated Method for Facial Expression Synthesis -- Sketch Based 3D Character Deformation -- Mean Laplace–Beltrami Operator for Quadrilateral Meshes -- Multi-user 3D Based Framework for E-Commerce -- Coordinate Model for Text Categorization -- An Interface to Retrieve Personal Memories Using an Iconic Visual Language -- VR-Based Basketball Movement Simulation -- Mixed 2D-3D Information for Face Recognition -- Research on Augmented Reality Display Method of Scientific Exhibits.
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|a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 5th volume in this series represents a selection of 12 contributions from DMDCM 2010, the 5th International Conference on Digital Media and Digital Content Management, held in Chongqing, China, in December 2010, as well as 9 regular papers. The papers cover topics such as human-computer interaction, virtual exhibit, face recognition, character animation etc.; they moreover present a large number of application examples in the area of e-learning, game, animation, multimedia, and virtual reality which gives more broad view on the application of edutainment-related techniques.
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|a Computer science.
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|a Multimedia information systems.
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|a User interfaces (Computer systems).
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|a Artificial intelligence.
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|a Computer graphics.
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|a Education
|x Data processing.
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|a Computer Science.
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|a User Interfaces and Human Computer Interaction.
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|a Artificial Intelligence (incl. Robotics).
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|a Information Systems Applications (incl. Internet).
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|a Multimedia Information Systems.
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|a Computer Graphics.
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|a Computers and Education.
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|a Pan, Zhigeng.
|e editor.
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1 |
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|a Cheok, Adrian David.
|e editor.
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1 |
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|a Müller, Wolfgang.
|e editor.
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700 |
1 |
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|a Yang, Xubo.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783642184512
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 6530
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|u http://dx.doi.org/10.1007/978-3-642-18452-9
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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950 |
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|a Computer Science (Springer-11645)
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