Transactions on Edutainment V

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pan, Zhigeng (Επιμελητής έκδοσης), Cheok, Adrian David (Επιμελητής έκδοσης), Müller, Wolfgang (Επιμελητής έκδοσης), Yang, Xubo (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011.
Σειρά:Lecture Notes in Computer Science, 6530
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Innovative Integrated Architecture for Educational Games: Challenges and Merits
  • Beyond Standards: Unleashing Accessibility on a Learning Content Management System
  •  Design and Implementation of an OpenGL Based 3D First Person Shooting Game
  • Direct Interaction between Operator and 3D Virtual Environment with a Large Scale Haptic
  • Modeling and Optimizing of Joint Inventory in Supply Chain Management
  • Vision-Based Robotic Graphic Programming System
  • Integrating Activity Theory for Context Analysis on Large Display
  • Line Drawings Abstraction from 3D Models
  • Interactive Creation of Chinese Calligraphy with the Application in Calligraphy Education
  • Outline Font Generating from Images of Ancient Chinese Calligraphy
  • Tangible Interfaces to Digital Connections, Centralized versus Decentralized
  • Research and Implementation of the Virtual Exhibit System of Places of Interest Base on Multi-touch Interactive Technology
  • A Highly Automated Method for Facial Expression Synthesis
  • Sketch Based 3D Character Deformation
  • Mean Laplace–Beltrami Operator for Quadrilateral Meshes
  • Multi-user 3D Based Framework for E-Commerce
  • Coordinate Model for Text Categorization
  • An Interface to Retrieve Personal Memories Using an Iconic Visual Language
  • VR-Based Basketball Movement Simulation
  • Mixed 2D-3D Information for Face Recognition
  • Research on Augmented Reality Display Method of Scientific Exhibits.