Entertainment Computing – ICEC 2011 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings /

This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully revie...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Anacleto, Junia Coutinho (Επιμελητής έκδοσης), Fels, Sidney (Επιμελητής έκδοσης), Graham, Nicholas (Επιμελητής έκδοσης), Kapralos, Bill (Επιμελητής έκδοσης), Saif El-Nasr, Magy (Επιμελητής έκδοσης), Stanley, Kevin (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2011.
Σειρά:Lecture Notes in Computer Science, 6972
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Entertainment Computing – ICEC 2011  |h [electronic resource] :  |b 10th International Conference, ICEC 2011, Vancouver, Canada, October 5-8, 2011. Proceedings /  |c edited by Junia Coutinho Anacleto, Sidney Fels, Nicholas Graham, Bill Kapralos, Magy Saif El-Nasr, Kevin Stanley. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2011. 
300 |a XVI, 477 p. 152 illus., 107 illus. in color.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 6972 
520 |a This book constitutes the refereed proceedings of the 10th International Conference on Entertainment Computing, ICEC 2011, held in Vancouver, Canada, in October 2011, under the auspices of IFIP. The 20 revised long papers, 18 short papers and 24 poster papers and demos presented were carefully reviewed and selected from 94 initial submissions. The papers cover all main domains of entertainment computing, from interactive music to games, taking a wide range of scientific domains from aesthetic to computer science. The papers are organized in topical sections on story, active games, player experience, camera and 3D, educational entertainment, game development, self and identity, social and mobile entertainment; plus the four categories: demonstrations, posters, workshosp, and tutorial. 
650 0 |a Computer science. 
650 0 |a Computer communication systems. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer graphics. 
650 0 |a Image processing. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computer Communication Networks. 
650 2 4 |a Image Processing and Computer Vision. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
700 1 |a Anacleto, Junia Coutinho.  |e editor. 
700 1 |a Fels, Sidney.  |e editor. 
700 1 |a Graham, Nicholas.  |e editor. 
700 1 |a Kapralos, Bill.  |e editor. 
700 1 |a Saif El-Nasr, Magy.  |e editor. 
700 1 |a Stanley, Kevin.  |e editor. 
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776 0 8 |i Printed edition:  |z 9783642244995 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 6972 
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