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02684nam a22005775i 4500 |
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111107s2011 gw | s |||| 0|eng d |
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|a 9783642250903
|9 978-3-642-25090-3
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|a 10.1007/978-3-642-25090-3
|2 doi
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|a T385
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|a COM016000
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|a 006.6
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|a Motion in Games
|h [electronic resource] :
|b 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings /
|c edited by Jan M. Allbeck, Petros Faloutsos.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2011.
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|a XII, 460 p. 202 illus., 174 illus. in color.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
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|a online resource
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 7060
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|a This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation.
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|a Computer science.
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|a Algorithms.
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|a User interfaces (Computer systems).
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|a Artificial intelligence.
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|a Computer simulation.
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|a Computer graphics.
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|a Computer Science.
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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|a Information Systems Applications (incl. Internet).
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|a Artificial Intelligence (incl. Robotics).
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|a User Interfaces and Human Computer Interaction.
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|a Simulation and Modeling.
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|a Algorithm Analysis and Problem Complexity.
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|a Allbeck, Jan M.
|e editor.
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|a Faloutsos, Petros.
|e editor.
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783642250897
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 7060
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|u http://dx.doi.org/10.1007/978-3-642-25090-3
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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950 |
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|a Computer Science (Springer-11645)
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