Motion in Games 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings /

This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers ar...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Allbeck, Jan M. (Επιμελητής έκδοσης), Faloutsos, Petros (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2011.
Σειρά:Lecture Notes in Computer Science, 7060
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02684nam a22005775i 4500
001 978-3-642-25090-3
003 DE-He213
005 20170107081922.0
007 cr nn 008mamaa
008 111107s2011 gw | s |||| 0|eng d
020 |a 9783642250903  |9 978-3-642-25090-3 
024 7 |a 10.1007/978-3-642-25090-3  |2 doi 
040 |d GrThAP 
050 4 |a T385 
050 4 |a TA1637-1638 
050 4 |a TK7882.P3 
072 7 |a UYQV  |2 bicssc 
072 7 |a COM016000  |2 bisacsh 
082 0 4 |a 006.6  |2 23 
245 1 0 |a Motion in Games  |h [electronic resource] :  |b 4th International Conference, MIG 2011, Edinburgh, UK, November 13-15, 2011. Proceedings /  |c edited by Jan M. Allbeck, Petros Faloutsos. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2011. 
300 |a XII, 460 p. 202 illus., 174 illus. in color.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 7060 
520 |a This book constitutes the proceedings of the 4th International Workshop on Motion in Games, held in Edinburgh, UK, in November 2011. The 30 revised full papers presented together with 8 revised poster papers in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on character animation, motion synthesis, physically-based character motion, behavior animation, animation systems, crowd simulation, as well as path planning and navigation. 
650 0 |a Computer science. 
650 0 |a Algorithms. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer simulation. 
650 0 |a Computer graphics. 
650 1 4 |a Computer Science. 
650 2 4 |a Computer Imaging, Vision, Pattern Recognition and Graphics. 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Simulation and Modeling. 
650 2 4 |a Algorithm Analysis and Problem Complexity. 
700 1 |a Allbeck, Jan M.  |e editor. 
700 1 |a Faloutsos, Petros.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783642250897 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 7060 
856 4 0 |u http://dx.doi.org/10.1007/978-3-642-25090-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (Springer-11645)