Ohsawa, Y., & Nishihara, Y. (2012). Innovators' Marketplace: Using Games to Activate and Train Innovators. Springer Berlin Heidelberg : Imprint: Springer.
Chicago Style (17th ed.) CitationOhsawa, Yukio, and Yoko Nishihara. Innovators' Marketplace: Using Games to Activate and Train Innovators. Berlin, Heidelberg: Springer Berlin Heidelberg : Imprint: Springer, 2012.
MLA (8th ed.) CitationOhsawa, Yukio, and Yoko Nishihara. Innovators' Marketplace: Using Games to Activate and Train Innovators. Springer Berlin Heidelberg : Imprint: Springer, 2012.
Warning: These citations may not always be 100% accurate.