Innovators' Marketplace Using Games to Activate and Train Innovators /

This book presents a powerful method for innovation that reinforces combinatorial and analogical thoughts, with interdisciplinary communications among stakeholders in the market. In this method called Innovators' Marketplace, two games - Innovators' Market Game and Analogy Game - accelerat...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Ohsawa, Yukio (Συγγραφέας), Nishihara, Yoko (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2012.
Σειρά:Understanding Innovation,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • 1. Introduction: innovation as a serious entertainment
  • 2. Chance discovery as value sensing for innovation
  • 3. Using maps for scenario externalization
  • 4. Theories for innovative thought and communication
  • 5. Analogy game: training and activating analogical thought
  • 6. Innovators’ market game: communication with and for innovative thinking
  • 7. Evidence-based guidelines for innovators’ marketplace
  • 8. Innovators’ marketplace as integrated process: an industrial case
  • 9. Application case: policies for long-lasting safety of nuclear power plants
  • 10. Img on the web? And conclusion
  • Index.