Transactions on Edutainment VII

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pan, Zhigeng (Επιμελητής έκδοσης), Cheok, Adrian David (Επιμελητής έκδοσης), Müller, Wolfgang (Επιμελητής έκδοσης), Chang, Maiga (Επιμελητής έκδοσης), Zhang, Mingmin (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg, 2012.
Σειρά:Lecture Notes in Computer Science, 7145
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
LEADER 02879nam a22006135i 4500
001 978-3-642-29050-3
003 DE-He213
005 20151105211013.0
007 cr nn 008mamaa
008 120316s2012 gw | s |||| 0|eng d
020 |a 9783642290503  |9 978-3-642-29050-3 
024 7 |a 10.1007/978-3-642-29050-3  |2 doi 
040 |d GrThAP 
050 4 |a QA76.9.U83 
050 4 |a QA76.9.H85 
072 7 |a UYZG  |2 bicssc 
072 7 |a COM070000  |2 bisacsh 
082 0 4 |a 005.437  |2 23 
082 0 4 |a 4.019  |2 23 
245 1 0 |a Transactions on Edutainment VII  |h [electronic resource] /  |c edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg,  |c 2012. 
300 |a XIII, 284 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 7145 
520 |a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers of this volume deal with virtual human; graphics rendering and 3D animation; games and 2D animation; and digital media and its applications. 
650 0 |a Computer science. 
650 0 |a Multimedia information systems. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer graphics. 
650 0 |a Education  |x Data processing. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
650 2 4 |a Information Systems Applications (incl. Internet). 
650 2 4 |a Multimedia Information Systems. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computers and Education. 
700 1 |a Pan, Zhigeng.  |e editor. 
700 1 |a Cheok, Adrian David.  |e editor. 
700 1 |a Müller, Wolfgang.  |e editor. 
700 1 |a Chang, Maiga.  |e editor. 
700 1 |a Zhang, Mingmin.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783642290497 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 7145 
856 4 0 |u http://dx.doi.org/10.1007/978-3-642-29050-3  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (Springer-11645)