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03311nam a22006015i 4500 |
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978-3-642-31439-1 |
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DE-He213 |
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20151204165044.0 |
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120604s2012 gw | s |||| 0|eng d |
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|a 9783642314391
|9 978-3-642-31439-1
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|a 10.1007/978-3-642-31439-1
|2 doi
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|d GrThAP
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|a LB1028.43-1028.75
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|a JNV
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|a EDU039000
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|a COM023000
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|a 374.26
|2 23
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|a Transactions on Edutainment VIII
|h [electronic resource] /
|c edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Maiga Chang, Mingmin Zhang.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg,
|c 2012.
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|a 280 p. 144 illus.
|b online resource.
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|a text
|b txt
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|a computer
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|a online resource
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 7220
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|a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. This issue contains 10 outstanding contributions from the International Conference on E-Learning and Games, Edutainment 2011, as well as 14 regular papers which were partly selected from national conferences. The topics covered are game engine, using games to teach, identifying player emotion states, assessing the effects of educational games to multi-touch interaction, natural user interface, and virtual reality. Generally, the papers present a large number of examples of edutainment applications, giving more evidence on the high potential and impact of edutainment approaches.
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|a Computer science.
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|a Multimedia information systems.
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|a User interfaces (Computer systems).
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|a Artificial intelligence.
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|a Computer graphics.
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|a Education
|x Data processing.
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|a Computer Science.
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|a Computers and Education.
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|a User Interfaces and Human Computer Interaction.
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|a Computer Imaging, Vision, Pattern Recognition and Graphics.
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|a Multimedia Information Systems.
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|a Computer Graphics.
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|a Artificial Intelligence (incl. Robotics).
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|a Pan, Zhigeng.
|e editor.
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1 |
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|a Cheok, Adrian David.
|e editor.
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1 |
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|a Müller, Wolfgang.
|e editor.
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1 |
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|a Chang, Maiga.
|e editor.
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1 |
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|a Zhang, Mingmin.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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776 |
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|i Printed edition:
|z 9783642314384
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830 |
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 7220
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-3-642-31439-1
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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950 |
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|a Computer Science (Springer-11645)
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