Believable Bots Can Computers Play Like People? /
We share our modern world with bots – chatbots to converse with, roombots to clean our houses, spambots to fill our e-mail inboxes, and medibots to assist our surgeons. This book is about computer game bots, virtual companions who accompany us in virtual worlds or sharpen our fighting skills. These...
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| Format: | Electronic eBook |
| Language: | English |
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Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2012.
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| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Chap. 1 Rethinking the Human-Agent Relationship: Which Social Cues Do Interactive Agents Really Need to Have?
- Chap. 2 Believability Through Psychosocial Behaviour: Creating Bots That Are More Engaging and Entertaining
- Chap. 3 Actor Bots
- Chap. 4 Embodied Conversational Agent Avatars in Virtual Worlds
- Chap. 5 Human-Like Combat Behaviour via Multiobjective Neuroevolution
- Chap. 6 Believable Bot Navigation via Playback of Human Traces
- Chap. 7 A Machine Consciousness Approach to the Design of Human-Like Bots
- Chap. 8 ConsScale FPS: Cognitive Integration for Improved Believability in Computer Game Bots
- Chap. 9 Assessing Believability
- Chap. 10 Making Diplomacy Bots Individual
- Chap. 11 Towards Imitation of Human Driving Style in Car Racing Games.