E-Learning and Games for Training, Education, Health and Sports 7th International Conference, Edutainment 2012 and 3rd International Conference, GameDays 2012, Darmstadt, Germany, September 18-20, 2012. Proceedings /
This book constitutes the refereed proceedings of the 7th International Conference on E-Learning and Games, Edutainment 2012, held in conjunction with the 3rd International Conference on Serious Games for Training, Education, Health and Sports, GameDays 2012, held in Darmstadt, Germany, in September...
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| Other Authors: | , , , |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2012.
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| Series: | Lecture Notes in Computer Science,
7516 |
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans
- Developing a Situated Virtual Reality Simulation for Telerobotic Control and Training
- Game Mastering in Collaborative Multiplayer Serious Games
- Implementing High-Resolution Adaptivity in Game-Based Learning
- Game-Based Teaching and Learning Turning High-Schools into Laboratories? Lessons Learnt from Studies of Instructional Effectiveness of Digital Games in the Curricular Schooling System
- Application of NXT Based Robots for Teaching Java-Based Concurrency
- The Effect of Learning Mechanics Design on Learning Outcomes in a Computer-Based Geometry Game
- A Serious Game for Architectural Knowledge in the Classroom
- Evaluation of Competence Development in WoW
- “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment
- Emerging Learning and Gaming Technologies Towards a Social Game Interaction Taxonomy: A Social Gaming Approach towards Peer Knowledge Sharing and Participation in Serious Games
- Mobile Worlds: Mobile Gaming and Learning?
- Science and Technology Communication Activities by Using 3D Image Projection System
- Potentials of a Low-Cost Motion Analysis System for Exergames in Rehabilitation and Sports Medicine
- Authoring Tools and Mechanisms Puzzle-it: An HTML5 Serious Games Platform for Education: Puzzle Based Serious Games for Education
- Authoring of Serious Adventure Games in StoryTec
- Designing an Interactive Storytelling Game
- Towards Puzzle Templates for Multiplayer Adventures
- Context-Sensitive User-Centered Scalability: An Introduction Focusing on Exergames and Assistive Systems in Work Contexts
- The Impact of Different Gaming Interfaces on Spatial Experience and Spatial Presence – A Pilot Study
- Perceptual and Computational Time Models in Game Design for Time Orientation in Learning Disabilities
- StoryTec: Authoring Adaptive Cross-Platform Games
- Veni, Vidi, VICERO – But Where to Start?