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03841nam a22006135i 4500 |
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|a 9783642355820
|9 978-3-642-35582-0
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|a 10.1007/978-3-642-35582-0
|2 doi
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|d GrThAP
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|a Q334-342
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|a TJ210.2-211.495
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|a UYQ
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|a COM004000
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|a 006.3
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|a Game Theory for Networks
|h [electronic resource] :
|b Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers /
|c edited by Vikram Krishnamurthy, Qing Zhao, Minyi Huang, Yonggang Wen.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2012.
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|a VIII, 275 p. 68 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
|b PDF
|2 rda
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|a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
|x 1867-8211 ;
|v 105
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|a Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks -- A Competitive Rate Allocation Game -- Convergence Dynamics of Graphical Congestion Games -- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol -- Game-theoretic Robustness of Many-to-one Networks -- Marketing Games in Social Commerce -- Mean Field Stochastic Games with Discrete States and Mixed Players -- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks -- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid -- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum -- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks.
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|a This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS.
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|a Computer science.
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|a Computer communication systems.
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|a Mathematical statistics.
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|a Information storage and retrieval.
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|a Artificial intelligence.
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|a Management information systems.
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|a E-commerce.
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|a Computer Science.
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650 |
2 |
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|a Artificial Intelligence (incl. Robotics).
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650 |
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|a e-Commerce/e-business.
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|a Computer Communication Networks.
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650 |
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4 |
|a Information Storage and Retrieval.
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650 |
2 |
4 |
|a Management of Computing and Information Systems.
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650 |
2 |
4 |
|a Probability and Statistics in Computer Science.
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700 |
1 |
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|a Krishnamurthy, Vikram.
|e editor.
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700 |
1 |
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|a Zhao, Qing.
|e editor.
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700 |
1 |
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|a Huang, Minyi.
|e editor.
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700 |
1 |
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|a Wen, Yonggang.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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773 |
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|t Springer eBooks
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776 |
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8 |
|i Printed edition:
|z 9783642355813
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830 |
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|a Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering,
|x 1867-8211 ;
|v 105
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-3-642-35582-0
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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950 |
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|a Computer Science (Springer-11645)
|