Cross-Cultural Design. Methods, Practice, and Case Studies 5th International Conference, CCD 2013, Held as Part of HCI International 2013, Las Vegas, NV, USA, July 21-26, 2013, Proceedings, Part I /

This is the first part of the two-volume set (LNCS 8023-8024) that constitutes the refereed proceedings of the 5th International Conference on Cross-Cultural Design, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, joint...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Rau, P. L. Patrick (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
Σειρά:Lecture Notes in Computer Science, 8023
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • Table of Contents – Part I
  • Cross-cultural Product Design
  • Re-engaging with Cultural Engagement: Innovative Product Design of Cultural Field Experience
  • An Exploration on Tactile Styles of Products
  • The Study of Style for Kogi Pottery Art in Life
  • The Study of Modern Emergency Products under the Direction of New Ergonomics
  • Designing “Hometown Feeling” Into Products
  • Human Factors Design Research with Persona for Kids Furniture in Shanghai Middle-Class Family
  • A Study of the Attraction Factors of Japanese Pop-Culture by Young People in Taiwan
  • Interaction Design Research of Home Integrated Ceiling Based on Neo-Ergonomics
  • Some Thoughts on Haptic Aesthetics for Design Transmodal Aesthetics
  • RFID-Based Road Guiding Cane System for the Visually Impaired
  • Exploring Local Characteristic Product Analysis from an Emotional Design Perspective
  • The Cognitive Difference of Visual and Imaged Tactile Sense of Product Forms
  • Discovering the Use of a Home Smart Telephone: A Persona Approach
  • A Study of Aesthetic Analysis on Modern Crafts
  • Research on Symbol Expression for Eye Image in Product Design: The Usage of the Chinese Traditional “Yun Wen”
  • An Empirical Research on Experience Evaluation and Image Promotion of Wuxi Fruit Brand: The Case of the Brand Package of Yangshan Shuimi Peaches
  • A Study of Applying Qualia to Business Model of Creative Industries
  • Analysis of Cognition Difference of Visual and Imagined Haptic Inputs on Product Texture
  • An Empirical Research on Designing and Promoting the Brand Logo of Yangshan Shuimi Peaches Based on the Theory of Brand Experience
  • Service Design Research about Redesign Sedentary Office Guided by New Ergonomics Theory
  • Cross-cultural Design Methods and Techniques
  • A Policy or a Silent Revolution: Experience Sharing on Aligning UX Process with Product Development Process
  • From Global Terminology to Local Terminology: A Review on Cross-Cultural Interface Design Solutions
  • Integration of Characteristics of Culture into Product Design: A Perspective from Symbolic Interactions
  • Modality-Independent Interaction Framework for Cross-Disability Accessibility
  • “I Know U” – A Proposed VUI Design for Improving User Experience in HRI
  • Defining Cross-Culture Theoretical Framework of User Interface
  • Integrating Internationalization in the User-Centered Software Development Process
  • Lessons Learned during a HCI Design Process in Intercultural Context
  • Conception Pyramid Method for Cultural Product Form Development
  • Employing Poetry Culture for Creative Design with a Polyphonic Pattern. International Usability Evaluation
  • The Influence of the Nature of Need for Touch, Handcraft Material and Material Color on the Motivation for Touch
  • Evaluation of Human-System Interfaces with Different Information Organization Using an Eye Tracker
  • The Effects of Emotion on Judgments of Effectiveness and Good-Design
  • Identifying Usability Problems in a Smart TV Music Service
  • A Human Factors Evaluation of the Spatial Gesture Interface for In-Vehicle Information Systems
  • Characteristics of UI English: From Non-native’s Viewpoint
  • The Effects of Age, Viewing Distance and Font Type on the Legibility of Chinese Characters
  • A Study of a Human Interface Device Controlled by Formant Frequencies for the Disabled
  • Secondary Task Method for Workload Measurement in Alarm Monitoring and Identification Tasks
  • Case Studies in Cross-Cultural Design
  • A Cross-Cultural Comparison of UI Components Preference between Chinese and Czech Users
  • Use Second Screen to Enhance TV Viewing Experiences
  • A Study about the Culture Service Process and Tools Design
  • User Experience with Chinese Handwriting Input on Touch-Screen Mobile Phones
  • Reception of Space: Inspiring Design without a Designer. The Influence of Design Training and Spatial Solution Strategies on Spatial Ability Performance
  • Service Based Design Solutions – A Case of Migrant Workers’ Affective Links with Their Families in Rural Areas of China
  • Affective Fusion of PAD Model-Based Tactile Sense: A Case Study of Teacups
  • What’s Your Point?: How Chinese and Americans Achieve Their Conversational Aims in Cross-Cultural and Gender Interactions in CMC
  • Improving the User Interface for Reading News Articles through Smartphones in Persian Language
  • The Acceptance and Adoption of Smartphone Use among Chinese College Students
  • Modeling of a Human Decision-Making Process with Prospect Theory
  • Designing Government Funded Religious E-Readers by Adopting User Experience Methods
  • Social Media’s Impact on Teenagers
  • An Analysis of Microblogging Behavior on Sina Weibo: Personality, Network Size and Demographics
  • The Research on Cognition Design in Chinese Opera Mask
  • Feature Extraction of Individual Differences for Identification Recognition Based on Resting EEG
  • Enhancing People’s Television Experience by Capturing, Memoing, Sharing, and Mixing
  • The Application of Consistent User Interface in Common Use Self Service (CUSS)
  • A Qualitative Study of Older Adults’ Acceptance of New Functions on Smart Phones and Tablets
  • On Class Design Using Multi-Mouse Quiz by Elementary Schoolteachers.