Entertainment Computing – ICEC 2013 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings /

This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to the...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Anacleto, Junia C. (Επιμελητής έκδοσης), Clua, Esteban W. G. (Επιμελητής έκδοσης), Silva, Flavio S. Correa da (Επιμελητής έκδοσης), Fels, Sidney (Επιμελητής έκδοσης), Yang, Hyun S. (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2013.
Σειρά:Lecture Notes in Computer Science, 8215
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Entertainment Computing – ICEC 2013  |h [electronic resource] :  |b 12th International Conference, ICEC 2013, São Paulo, Brazil, October 16-18, 2013. Proceedings /  |c edited by Junia C. Anacleto, Esteban W. G. Clua, Flavio S. Correa da Silva, Sidney Fels, Hyun S. Yang. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2013. 
300 |a XIV, 214 p. 72 illus.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 8215 
505 0 |a An Empirical Examination of Behavioral Factors in Creative Development of Game Prototypes.- A New Chess Variant for Gaming AI -- Systematic Review of Game Design Methods and Tools -- Augmented Home: Integrating a Virtual World Game in a Physical Environment -- Debunking Differences between Younger and Older Adults Using a Collaborative Virtual Environment -- Exploring Opponent Formats: Game Mechanics for Computer-Supported Physical Games -- Investigating the Role of Composition Conventions in Three-Move Mate Problems -- Mappets: An Interactive Plugin for Transmedia Machinima on Unity3D.- Mobile Wars: A Mobile GPGPU Game -- Step By Step: Design of an Interactive Pictorial Activity Game for Teaching Generalization Skills to Children with Autism -- Technologically Mediated Intimate Communication: An Overview and Future Directions -- 2D vs 3D Visualization and Social Networks Entertainment Games: A Human Factor Response Case Study -- A Game Design Analytic System Based on Data Provenance.- Evaluation of Interaction Methods for a Real-Time Augmented Reality Game -- Exercise My Game: Turning Off-The-Shelf Games into Exergames -- How Do People Talk with a Virtual Philosopher: Log Analysis of a Real-World Application -- Life-Like Animation System of Virtual Firefly Based on Animacy Perception -- A Model-Driven Engineering Approach for Immersive Mixed-Reality Environments -- A Technique to Improve Freehand Sketches of Multi-touch Interactions -- An Artificial Emotional Agent-Based Architecture for Games Simulation -- An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments -- Automatic Emotional Reactions Identification: A Software Tool for Offline User Experience Research -- Evaluating Paper Prototype for Tabletop Collaborative Game Applications -- Initial Perceptions of a Touch-Based Tablet Handwriting Serious Game -- Motivation-Based Game Design: A Framework for Evaluating Engagement Potential -- Mubil: Creating an Immersive Experience of Old Books to Support Learning in a Museum-Archive Environment -- Suspended Walking: A Physical Locomotion Interface for Virtual Reality -- Usability Evaluation of an Application Designed for the Older Adults -- Demonstrating Hundreds of AIs in One Scene -- Educational: 3D Design for Mobile Augmented Reality -- Moment of Memory -- The Listening Walker: Interactive Sound Walk in a Virtual City -- VOLTE. 
520 |a This book constitutes the refereed proceedings of the 12th International Conference on Entertainment Computing, ICEC 2013, held in Sao Paulo, Brazil, in October 2013. The 13 full papers, 6 short papers, 11 posters presented were carefully reviewed and selected from 75 submissions. In addition to these papers, the program featured 2 demos, 3 workshops, 3 tutorials and 3 art installations, also summarized in this book. The papers cover various topics in the multi-disciplinary field of entertainment computing. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer graphics. 
650 0 |a Computers. 
650 0 |a Personal computers. 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Personal Computing. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Computing Milieux. 
650 2 4 |a Media Design. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
700 1 |a Anacleto, Junia C.  |e editor. 
700 1 |a Clua, Esteban W. G.  |e editor. 
700 1 |a Silva, Flavio S. Correa da.  |e editor. 
700 1 |a Fels, Sidney.  |e editor. 
700 1 |a Yang, Hyun S.  |e editor. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783642411052 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 8215 
856 4 0 |u http://dx.doi.org/10.1007/978-3-642-41106-9  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
912 |a ZDB-2-LNC 
950 |a Computer Science (Springer-11645)