Technologies of Inclusive Well-Being Serious Games, Alternative Realities, and Play Therapy /

This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urb...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Brooks, Anthony Lewis (Editor), Brahnam, Sheryl (Editor), Jain, Lakhmi C. (Editor)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2014.
Series:Studies in Computational Intelligence, 536
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • Part 1: Technologies for Rehabilitation  
  •   Part 2: Technologies for Music Therapy and Expression  
  •   Part 3: Technologies for Well-Being  
  •   Part 4: Technologies for Education & Education for Rehabilitative Technologies  
  •   Part 5: Disruptive Innovation.