The Effects of Framing in Gamification A Study of Failure /

The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrin...

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Bibliographic Details
Main Author: Brühlmann, Florian (Author)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Wiesbaden : Springer Fachmedien Wiesbaden : Imprint: Springer, 2016.
Series:BestMasters
Subjects:
Online Access:Full Text via HEAL-Link

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