The Effects of Framing in Gamification A Study of Failure /
The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrin...
| Main Author: | Brühlmann, Florian (Author) |
|---|---|
| Corporate Author: | SpringerLink (Online service) |
| Format: | Electronic eBook |
| Language: | English |
| Published: |
Wiesbaden :
Springer Fachmedien Wiesbaden : Imprint: Springer,
2016.
|
| Series: | BestMasters
|
| Subjects: | |
| Online Access: | Full Text via HEAL-Link |
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