The Effects of Framing in Gamification A Study of Failure /
The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrin...
Κύριος συγγραφέας: | Brühlmann, Florian (Συγγραφέας) |
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Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Wiesbaden :
Springer Fachmedien Wiesbaden : Imprint: Springer,
2016.
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Σειρά: | BestMasters
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
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