The Effects of Framing in Gamification A Study of Failure /
The author shows that – contradicting the findings of Lieberoth (2015) – simply framing an activity as a game does not increase intrinsic motivation of the participants in a difficult puzzle task. Moreover, for participants who failed at the puzzle, it does not make any difference in terms of intrin...
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| Format: | Electronic eBook |
| Language: | English |
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Wiesbaden :
Springer Fachmedien Wiesbaden : Imprint: Springer,
2016.
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| Series: | BestMasters
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| Online Access: | Full Text via HEAL-Link |
Table of Contents:
- The Perspective of Self-Determination Theory
- The Role of Context in the Perception of Feedback
- Failing and Uncertainty in Games
- Two Experiments Testing the Effects of Framing on Motivation
- Implications for Theory and Design of Gamification.