Clinical Rehabilitation Experience Utilizing Serious Games Rehabilitation Technology and a Technical Concept for Health Data Collection /
This book emerged out of research done during the period between 2004 and 2016 on the topic of mobile and wearable computing. It did not solely focus on technical solutions and the search for a general approach but also on the question how people can live with this technology. Thus social and organi...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Wiesbaden :
Springer Fachmedien Wiesbaden : Imprint: Springer Vieweg,
2018.
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Έκδοση: | 1st ed. 2018. |
Σειρά: | Advanced Studies Mobile Research Center Bremen
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Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Wearable and Pervasive Computing for Healthcare and towards Serious Games
- Reference Rehabilitation Platform for Serious Games in Neuro-Rehabilitation
- Technical Concept of Health Data Collection and Integration
- Media Ecology Aspects of Homecare Assistive and Rehabilitation Technology
- Intuitive Interaction and Recognizing Emotional States
- Clinical Experiences from Clinical Texts.