Entertainment Computing – ICEC 2014 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings /

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to t...

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Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pisan, Yusuf (Επιμελητής έκδοσης), Sgouros, Nikitas M. (Επιμελητής έκδοσης), Marsh, Tim (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2014.
Σειρά:Lecture Notes in Computer Science, 8770
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Entertainment Computing – ICEC 2014  |h [electronic resource] :  |b 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings /  |c edited by Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2014. 
300 |a XIV, 248 p. 95 illus.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 8770 
505 0 |a Digital games and interactive entertainment -- Entertainment for purpose and persuasion -- Computational methodologies for entertainment -- Entertainment devices, platforms and systems -- Interactive art, performance and novel interactions. 
520 |a This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Artificial intelligence. 
650 0 |a Computer graphics. 
650 0 |a Personal computers. 
650 0 |a Multimedia systems. 
650 1 4 |a Computer Science. 
650 2 4 |a Personal Computing. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Graphics. 
650 2 4 |a Media Design. 
650 2 4 |a Artificial Intelligence (incl. Robotics). 
700 1 |a Pisan, Yusuf.  |e editor. 
700 1 |a Sgouros, Nikitas M.  |e editor. 
700 1 |a Marsh, Tim.  |e editor. 
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776 0 8 |i Printed edition:  |z 9783662452110 
830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 8770 
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