Transactions on Edutainment XI
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
Corporate Author: | |
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Other Authors: | , , , |
Format: | Electronic eBook |
Language: | English |
Published: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2015.
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Edition: | 1st ed. 2015. |
Series: | Lecture Notes in Computer Science,
8971 |
Subjects: | |
Online Access: | Full Text via HEAL-Link |
Summary: | This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications. |
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Physical Description: | XIII, 266 p. 154 illus. online resource. |
ISBN: | 9783662482476 |
ISSN: | 0302-9743 ; |