Transactions on Edutainment XI

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Pan, Zhigeng (Editor), Cheok, Adrian David (Editor), Mueller, Wolfgang (Editor), Zhang, Mingmin (Editor)
Format: Electronic eBook
Language:English
Published: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2015.
Edition:1st ed. 2015.
Series:Lecture Notes in Computer Science, 8971
Subjects:
Online Access:Full Text via HEAL-Link
Description
Summary:This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications.
Physical Description:XIII, 266 p. 154 illus. online resource.
ISBN:9783662482476
ISSN:0302-9743 ;