Transactions on Edutainment XII

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pan, Zhigeng (Επιμελητής έκδοσης), Cheok, Adrian David (Επιμελητής έκδοσης), Müller, Wolfgang (Επιμελητής έκδοσης), Zhang, Mingmin (Επιμελητής έκδοσης)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2016.
Σειρά:Lecture Notes in Computer Science, 9292
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Transactions on Edutainment XII  |h [electronic resource] /  |c edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang. 
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300 |a X, 209 p. 120 illus.  |b online resource. 
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490 1 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 9292 
505 0 |a Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation. 
520 |a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. . 
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650 0 |a Algorithms. 
650 0 |a Data mining. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Image processing. 
650 0 |a Pattern recognition. 
650 0 |a Education  |x Data processing. 
650 1 4 |a Computer Science. 
650 2 4 |a Computers and Education. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
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650 2 4 |a Pattern Recognition. 
650 2 4 |a Data Mining and Knowledge Discovery. 
650 2 4 |a Algorithm Analysis and Problem Complexity. 
700 1 |a Pan, Zhigeng.  |e editor. 
700 1 |a Cheok, Adrian David.  |e editor. 
700 1 |a Müller, Wolfgang.  |e editor. 
700 1 |a Zhang, Mingmin.  |e editor. 
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830 0 |a Lecture Notes in Computer Science,  |x 0302-9743 ;  |v 9292 
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