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04205nam a22006135i 4500 |
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978-3-662-50544-1 |
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20160510063712.0 |
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|a 9783662505441
|9 978-3-662-50544-1
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|a 10.1007/978-3-662-50544-1
|2 doi
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|d GrThAP
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|a LB1028.43-1028.75
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|a JNV
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|a EDU039000
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|a COM023000
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|a 374.26
|2 23
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|a Transactions on Edutainment XII
|h [electronic resource] /
|c edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang.
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|a Berlin, Heidelberg :
|b Springer Berlin Heidelberg :
|b Imprint: Springer,
|c 2016.
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|a X, 209 p. 120 illus.
|b online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
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|a online resource
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|a text file
|b PDF
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 9292
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|a Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework -- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects -- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone -- A Study of Digital Games as a New Media of Cultural Transmission -- Research on Initialization of 3D Hand Pose based on User and Computer Interaction -- The Recognition of Human Daily Actions with Wearable Motion Sensor System -- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing -- Virtual Interface and its Application in Natural Interaction -- Building Targets Change Detection of SAR Images Based on Fuzzy Distances -- 3D Plant Modeling Based on BP Neural Network -- The Seamless Integration Achievement of the Actual Situation of the Scene -- An Improved Edge Detection Method Using Adaptive Threshold -- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric -- Visualization of the Color Family Order System -- An Affine Transformation Based Image Shuffling and Watermarking Scheme -- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System -- Computer Assisted Chinese Birthday Couplets Generation.
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|a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 17 papers presented in the 12th issue were organized in four parts dealing with: games; human-computer interaction; image and graphics; and applications. .
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|a Computer science.
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|a Algorithms.
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|a Data mining.
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|a User interfaces (Computer systems).
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|a Image processing.
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|a Pattern recognition.
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|a Education
|x Data processing.
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|a Computer Science.
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|a Computers and Education.
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|a User Interfaces and Human Computer Interaction.
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|a Image Processing and Computer Vision.
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|a Pattern Recognition.
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|a Data Mining and Knowledge Discovery.
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|a Algorithm Analysis and Problem Complexity.
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1 |
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|a Pan, Zhigeng.
|e editor.
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1 |
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|a Cheok, Adrian David.
|e editor.
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700 |
1 |
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|a Müller, Wolfgang.
|e editor.
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700 |
1 |
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|a Zhang, Mingmin.
|e editor.
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710 |
2 |
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|a SpringerLink (Online service)
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|t Springer eBooks
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|i Printed edition:
|z 9783662505434
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|a Lecture Notes in Computer Science,
|x 0302-9743 ;
|v 9292
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856 |
4 |
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|u http://dx.doi.org/10.1007/978-3-662-50544-1
|z Full Text via HEAL-Link
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912 |
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|a ZDB-2-SCS
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912 |
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|a ZDB-2-LNC
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950 |
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|a Computer Science (Springer-11645)
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