Transactions on Edutainment XII
This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2016.
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Σειρά: | Lecture Notes in Computer Science,
9292 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Interactive Digital Storytelling Based Educational Games: Formalise, Author, Play, Educate and Enjoy! - The EDUGAMES4ALL Project Framework
- A Methodology of Integrating Knowledge into Applied Game and Validation of Education and Entertainment Effects
- Augmented Reality Game Development and Experience Based on Intelligent Mobile Phone
- A Study of Digital Games as a New Media of Cultural Transmission
- Research on Initialization of 3D Hand Pose based on User and Computer Interaction
- The Recognition of Human Daily Actions with Wearable Motion Sensor System
- A Rehabilitation Planning based on Kinect Somatosensory Recognition and Cloud Computing
- Virtual Interface and its Application in Natural Interaction
- Building Targets Change Detection of SAR Images Based on Fuzzy Distances
- 3D Plant Modeling Based on BP Neural Network
- The Seamless Integration Achievement of the Actual Situation of the Scene
- An Improved Edge Detection Method Using Adaptive Threshold
- Vertex Mesh Simplification Algorithm Based on Curvature and Distance Metric
- Visualization of the Color Family Order System
- An Affine Transformation Based Image Shuffling and Watermarking Scheme
- A Novel Emergency Detection Approach Leveraging Spatiotemporal Behavior For Power System
- Computer Assisted Chinese Birthday Couplets Generation.