Learning C# by Programming Games
Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokk...
Κύριοι συγγραφείς: | , , |
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Συγγραφή απο Οργανισμό/Αρχή: | |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Berlin, Heidelberg :
Springer Berlin Heidelberg : Imprint: Springer,
2019.
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Έκδοση: | 2nd ed. 2019. |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- 1 Building Your First Game Application
- 2 What Is Programming?
- 3 Game Programming Basics
- 4 Creating a Game World
- 5 Showing what the Player is Doing
- 6 Reacting to Player Input
- 7 Basic Game Objects
- 8 Communication and Interaction Between Objects
- 9 A Limited Number of Lives
- 10 Organizing Game Objects
- 11 Finishing the Game
- 12 Dealing with Different Screen Sizes
- 13 Arrays and Collections
- 14 Game Objects in a Structure
- 15 Gameplay Programming
- 16 Finishing the Game
- 17 Better Game State Management
- 18 User Interfaces and Menus
- 19 Loading Levels from Files
- 20 Gameplay Programming
- 21 Finishing the Game
- 22 Creating the Main Game Structure
- 23 Animated Game Objects
- 24 Game Physics
- 25 Intelligent Enemies
- 26 Finishing the Game.