Learning C# by Programming Games

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games - and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokk...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: van Toll, Wouter (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut), Egges, Arjan (http://id.loc.gov/vocabulary/relators/aut), Fokker, Jeroen D. (http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2019.
Έκδοση:2nd ed. 2019.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • 1 Building Your First Game Application
  • 2 What Is Programming?
  • 3 Game Programming Basics
  • 4 Creating a Game World
  • 5 Showing what the Player is Doing
  • 6 Reacting to Player Input
  • 7 Basic Game Objects
  • 8 Communication and Interaction Between Objects
  • 9 A Limited Number of Lives
  • 10 Organizing Game Objects
  • 11 Finishing the Game
  • 12 Dealing with Different Screen Sizes
  • 13 Arrays and Collections
  • 14 Game Objects in a Structure
  • 15 Gameplay Programming
  • 16 Finishing the Game
  • 17 Better Game State Management
  • 18 User Interfaces and Menus
  • 19 Loading Levels from Files
  • 20 Gameplay Programming
  • 21 Finishing the Game
  • 22 Creating the Main Game Structure
  • 23 Animated Game Objects
  • 24 Game Physics
  • 25 Intelligent Enemies
  • 26 Finishing the Game.