Transactions on Edutainment XV

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storyt...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Pan, Zhigeng (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Cheok, Adrian David (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Müller, Wolfgang (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Zhang, Mingmin (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), El Rhalibi, Abdennour (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt), Kifayat, Kashif (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2019.
Έκδοση:1st ed. 2019.
Σειρά:Transactions on Edutainment, 11345
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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245 1 0 |a Transactions on Edutainment XV  |h [electronic resource] /  |c edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat. 
250 |a 1st ed. 2019. 
264 1 |a Berlin, Heidelberg :  |b Springer Berlin Heidelberg :  |b Imprint: Springer,  |c 2019. 
300 |a X, 275 p. 138 illus., 86 illus. in color.  |b online resource. 
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490 1 |a Transactions on Edutainment,  |x 1867-7207 ;  |v 11345 
505 0 |a Wearable Sensors and Equipment in VR Games: A Review -- A Style Image Confrontation Generation Network Based on Markov Random Field -- A Point Cloud Registration Algorithm Based On 3D-SIFT -- Lip-reading based on deep learning model -- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm -- Typing technology of virtual character of animation based on enneagram personality -- The Style-based Automatic Generation System for Xinjiang Carpet Patterns -- Research on teaching experiment of color and Digital color -- Cybersecurity Curriculum Design: A Survey -- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators -- Pedagogical Approach to Effective Cybersecurity Teaching -- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course -- A Virtual Classroom for Cybersecurity Education -- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhance employability -- Virtual Training and Experience System for Public Security Education -- Intelligent Coach Avatar Based Virtual Driving Training -- Multi-Channel Scene Synchronization Strategy in Real Time Rendering -- On the Characteristics of Mise-en-scène in Animated Audio-visual Language -- Human eye tracking based on CNN and Kalman filtering. 
520 |a This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. . 
650 0 |a Optical data processing. 
650 0 |a Education-Data processing. 
650 0 |a Application software. 
650 0 |a Computer security. 
650 0 |a User interfaces (Computer systems). 
650 1 4 |a Image Processing and Computer Vision.  |0 http://scigraph.springernature.com/things/product-market-codes/I22021 
650 2 4 |a Computers and Education.  |0 http://scigraph.springernature.com/things/product-market-codes/I24032 
650 2 4 |a Computer Appl. in Social and Behavioral Sciences.  |0 http://scigraph.springernature.com/things/product-market-codes/I23028 
650 2 4 |a Systems and Data Security.  |0 http://scigraph.springernature.com/things/product-market-codes/I28060 
650 2 4 |a User Interfaces and Human Computer Interaction.  |0 http://scigraph.springernature.com/things/product-market-codes/I18067 
700 1 |a Pan, Zhigeng.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Cheok, Adrian David.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Müller, Wolfgang.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Zhang, Mingmin.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a El Rhalibi, Abdennour.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
700 1 |a Kifayat, Kashif.  |e editor.  |4 edt  |4 http://id.loc.gov/vocabulary/relators/edt 
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776 0 8 |i Printed edition:  |z 9783662593509 
776 0 8 |i Printed edition:  |z 9783662593523 
830 0 |a Transactions on Edutainment,  |x 1867-7207 ;  |v 11345 
856 4 0 |u https://doi.org/10.1007/978-3-662-59351-6  |z Full Text via HEAL-Link 
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