Fuzzy and Multiobjective Games for Conflict Resolution

This book presents some of the most important concepts in noncooperative games and cooperative games and introduces as well the latest advances in the new field of game theory in fuzzy and multiobjective environments. Several game representations and solution concepts are introduced which take the a...

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Bibliographic Details
Main Authors: Nishizaki, Ichiro (Author, http://id.loc.gov/vocabulary/relators/aut), Sakawa, Masatoshi (http://id.loc.gov/vocabulary/relators/aut)
Corporate Author: SpringerLink (Online service)
Format: Electronic eBook
Language:English
Published: Heidelberg : Physica-Verlag HD : Imprint: Physica, 2001.
Edition:1st ed. 2001.
Series:Studies in Fuzziness and Soft Computing, 64
Subjects:
Online Access:Full Text via HEAL-Link
Description
Summary:This book presents some of the most important concepts in noncooperative games and cooperative games and introduces as well the latest advances in the new field of game theory in fuzzy and multiobjective environments. Several game representations and solution concepts are introduced which take the amgiguity and the multiplicity of objectives into consideration. The book also demonstrates the computational methods applied for obtaining the solutions. The reader can learn much about fuzzy and multiobjective games for conflict resolution in most realistic settings without prior mathematical sophistication.
Physical Description:XIII, 258 p. online resource.
ISBN:9783790818307
ISSN:1434-9922 ;
DOI:10.1007/978-3-7908-1830-7