Fuzzy and Multiobjective Games for Conflict Resolution

This book presents some of the most important concepts in noncooperative games and cooperative games and introduces as well the latest advances in the new field of game theory in fuzzy and multiobjective environments. Several game representations and solution concepts are introduced which take the a...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριοι συγγραφείς: Nishizaki, Ichiro (Συγγραφέας, http://id.loc.gov/vocabulary/relators/aut), Sakawa, Masatoshi (http://id.loc.gov/vocabulary/relators/aut)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Heidelberg : Physica-Verlag HD : Imprint: Physica, 2001.
Έκδοση:1st ed. 2001.
Σειρά:Studies in Fuzziness and Soft Computing, 64
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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300 |a XIII, 258 p.  |b online resource. 
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490 1 |a Studies in Fuzziness and Soft Computing,  |x 1434-9922 ;  |v 64 
505 0 |a 1. Introduction -- 2. Fundamentals of two-person noncooperative games and person cooperative games -- 3. Multiobjective fuzzy two-person zero-sum games -- 4. Multiobjective fuzzy two-person non-zero-sum games -- 5. Fuzzy n-person cooperative games -- 6. Multiobjective n-erson cooperative games -- References. 
520 |a This book presents some of the most important concepts in noncooperative games and cooperative games and introduces as well the latest advances in the new field of game theory in fuzzy and multiobjective environments. Several game representations and solution concepts are introduced which take the amgiguity and the multiplicity of objectives into consideration. The book also demonstrates the computational methods applied for obtaining the solutions. The reader can learn much about fuzzy and multiobjective games for conflict resolution in most realistic settings without prior mathematical sophistication. 
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650 0 |a Artificial intelligence. 
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650 0 |a Decision making. 
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