User Interfaces for Wearable Computers Development and Evaluation /

Over the last decades, desktop computers for professional and consumer applications have become a quasi standard. However, the last few years have been dominated by a new trend in computing: the mobile use of computers. Wearable computers, which are a special kind of mobile computer, assist their us...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Κύριος συγγραφέας: Witt, Hendrik (Συγγραφέας)
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Wiesbaden : Vieweg+Teubner, 2008.
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
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020 |a 9783835192324  |9 978-3-8351-9232-4 
024 7 |a 10.1007/978-3-8351-9232-4  |2 doi 
040 |d GrThAP 
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100 1 |a Witt, Hendrik.  |e author. 
245 1 0 |a User Interfaces for Wearable Computers  |h [electronic resource] :  |b Development and Evaluation /  |c by Hendrik Witt. 
264 1 |a Wiesbaden :  |b Vieweg+Teubner,  |c 2008. 
300 |a XXI, 273 p.  |b online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file  |b PDF  |2 rda 
505 0 |a Theoretical Framework and Related Work -- Interdisciplinary Foundations -- Fundamentals of Perception and Cognition -- Human-Computer Interaction -- Context-Awareness and Adaptive User Interfaces -- Design and Development of Wearable User Interfaces -- An Approach for Developing Wearable User Interfaces -- Evaluation of Wearable User Interfaces -- The HotWire Apparatus -- Interruption Methods for Gesture Interaction -- Interruption Methods for Speech Interaction -- Visual Feedback and Frames of Reference for Gesture Interaction -- Development of Wearable User Interface -- The Wearable User Interface Toolkit -- Applications -- Conclusion -- Conclusions and Final Remarks. 
520 |a Over the last decades, desktop computers for professional and consumer applications have become a quasi standard. However, the last few years have been dominated by a new trend in computing: the mobile use of computers. Wearable computers, which are a special kind of mobile computer, assist their users in managing primarily physical tasks. Hendrik Witt examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character. He discusses solutions for the development and evaluation of user interfaces which can be used in dual task scenarios. The author presents fundamental research results and introduces a special software tool as well as the “HotWire” evaluation method to facilitate user interface development and evaluation. Based on the findings of different end-user experiments conducted to study the management of interruptions with gesture and speech input in a wearable computing scenario, the author derives design guidelines and general constraints for forthcoming interface designs. 
650 0 |a Computer science. 
650 0 |a User interfaces (Computer systems). 
650 0 |a Graphic design. 
650 1 4 |a Computer Science. 
650 2 4 |a User Interfaces and Human Computer Interaction. 
650 2 4 |a Computer Science, general. 
650 2 4 |a Interaction Design. 
710 2 |a SpringerLink (Online service) 
773 0 |t Springer eBooks 
776 0 8 |i Printed edition:  |z 9783835102569 
856 4 0 |u http://dx.doi.org/10.1007/978-3-8351-9232-4  |z Full Text via HEAL-Link 
912 |a ZDB-2-SCS 
950 |a Computer Science (Springer-11645)