The Philosophy of Computer Games
Computer games have become a major cultural and economic force, and the last decade has seen the emergence of extensive academic study of such games. Up until now there has been little attention from philosophy to investigate the philosophical problems that arise from the phenomenon of computer ga...
Συγγραφή απο Οργανισμό/Αρχή: | |
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Άλλοι συγγραφείς: | , , |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Dordrecht :
Springer Netherlands : Imprint: Springer,
2012.
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Σειρά: | Philosophy of Engineering and Technology,
7 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Πίνακας περιεχομένων:
- Preface: Sageng, Fossheim, Larsen
- 1. General Introduction: Sageng, Fossheim, Larsen
- Part I: PLAYERS AND PLAY
- 2.Introduction to Part I: Tarjei Mandt Larsen
- 3. Enter the Avatar: Rune Klevjer
- 4. Computer Games and Emotions: Petri Lankoski
- 5. Untangling Gameplay An account of experience, Activity and Materiality within computer game play: Olli Tapio Leino
- 6.Erasing the magic circle: Gordon Calleja
- Part II: PLAYERS AND ETHICS
- 7. Introduction to Part II: Hallvard Fossheim
- 8. Digital Games as Ethical Technologies: Miguel Sicart
- 9. Virtual Rape, Real Dignity: E.H. Spence
- 10. Ethics and Practice in Virtual Worlds: Ren Reynolds
- 11. The Ethics of Computer Games: a Character Approach: Adam Briggle
- Part III: GAMES AND GAMEWORLDS
- 12. Introduction to part III- 13. Videogames and fictionalism: Grant Tavinor
- 14. Fiction and fictional worlds in videogames: Aaron Meskin and Jon Robson
- 15. In-game action: John Richard Sageng
- 16. Reality, pretence and the ludic parenthesis: Olav Asheim
- 17. Are computer games real?: Patrick Coppock.