Playful Teaching, Learning Games New Tool for Digital Classrooms /
Educators around the world acknowledge the fact that we live in the knowledge society and ability to think systematically is one of the necessary skills in order to function effectively in the 21st century. In the past two decades, popular culture introduced digital games as part of leisure activiti...
Συγγραφή απο Οργανισμό/Αρχή: | SpringerLink (Online service) |
---|---|
Άλλοι συγγραφείς: | Khine, Myint Swe (Επιμελητής έκδοσης) |
Μορφή: | Ηλεκτρονική πηγή Ηλ. βιβλίο |
Γλώσσα: | English |
Έκδοση: |
Rotterdam :
SensePublishers,
2011.
|
Σειρά: | Contemporary Approaches to Research in Learning Innovations ;
5 |
Θέματα: | |
Διαθέσιμο Online: | Full Text via HEAL-Link |
Παρόμοια τεκμήρια
-
Learning Games The Science and Art of Development /
ανά: Warren, Scott J., κ.ά.
Έκδοση: (2017) -
Digital Games and Mathematics Learning Potential, Promises and Pitfalls /
Έκδοση: (2015) -
Learning and Teaching with Technology in the Knowledge Society New Literacy, Collaboration and Digital Content /
ανά: Iinuma, Mizuho
Έκδοση: (2016) -
Breakthrough Teaching and Learning How Educational and Assistive Technologies are Driving Innovation /
Έκδοση: (2011) -
Mathematics Teaching and Learning South Korean Elementary Teachers' Mathematical Knowledge for Teaching /
ανά: Kim, Rina, κ.ά.
Έκδοση: (2015)