Playful Disruption of Digital Media

This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: U...

Πλήρης περιγραφή

Λεπτομέρειες βιβλιογραφικής εγγραφής
Συγγραφή απο Οργανισμό/Αρχή: SpringerLink (Online service)
Άλλοι συγγραφείς: Cermak-Sassenrath, Daniel (Επιμελητής έκδοσης, http://id.loc.gov/vocabulary/relators/edt)
Μορφή: Ηλεκτρονική πηγή Ηλ. βιβλίο
Γλώσσα:English
Έκδοση: Singapore : Springer Singapore : Imprint: Springer, 2018.
Έκδοση:1st ed. 2018.
Σειρά:Gaming Media and Social Effects,
Θέματα:
Διαθέσιμο Online:Full Text via HEAL-Link
Πίνακας περιεχομένων:
  • From the Contents: Introduction: The subversive nature of play/games
  • Part I Play,learning and reflection
  • Questions Over Answers: Reflective Game Design
  • The Phylogeny of Play
  • Bodies in Play: Shifting between the virtual and physical body as a play element
  • Blending & Blurring: Experiences with a Political Art Game
  • Part II System,society,empowerment.