Playful Disruption of Digital Media

This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: U...

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Bibliographic Details
Corporate Author: SpringerLink (Online service)
Other Authors: Cermak-Sassenrath, Daniel (Editor, http://id.loc.gov/vocabulary/relators/edt)
Format: Electronic eBook
Language:English
Published: Singapore : Springer Singapore : Imprint: Springer, 2018.
Edition:1st ed. 2018.
Series:Gaming Media and Social Effects,
Subjects:
Online Access:Full Text via HEAL-Link
Table of Contents:
  • From the Contents: Introduction: The subversive nature of play/games
  • Part I Play,learning and reflection
  • Questions Over Answers: Reflective Game Design
  • The Phylogeny of Play
  • Bodies in Play: Shifting between the virtual and physical body as a play element
  • Blending & Blurring: Experiences with a Political Art Game
  • Part II System,society,empowerment.